Game Development Community

Flow/Comb/Anisotropic Maps in Water/River Editor?

by Andrew Robinson · in Artist Corner · 01/12/2014 (10:29 pm) · 2 replies

So, is there a position to add flow maps in the editor somewhere I am just not seeing??? If you don't know what they are, in this case, it gives a flow direction to a liquid texture, or can be used as a anisotropic for hair or metal. You can make like ripples act differently along an embankment, or actually split around bridge supports (as examples). Most modern engines have this somewhere.

Here is something to play around with.
http://teckartist.com/?page_id=107

#1
01/13/2014 (2:56 am)
Not exactly like the flowmaps in your example but a bit similar; Create a waterblock and look under rollouts:
"Ripples (texture animation)" and "Foam". You can define maps and set parameters there. However, this is surely not as advanced as some other engines.
#2
01/13/2014 (4:58 pm)
T3D is still a little "primitive" in this respect. But it's free and if you're ambitious you can do a lot with it.