Problems connecting to a dedicated Linux server
by Yannick Pflanzer · in Torque 3D Beginner · 12/27/2013 (4:52 am) · 2 replies
Hey community!
I have been toying with Torque3D for some time now. I used the 'Full' template to build a
small multiplayer FPS game.
The problem: Every time a client wants to connect to the dedicated Linux server it just produces an
packet error ("Invalid packet (invalid direction).").
The server was compiled and is running on a Ubuntu 13.04 64 bit installation. Compilation was successful
and without any errors.
Do you have any suggestions what to do about it?
Yannick Pflanzer
PS: When running the server on Windows everything works fine.
I have been toying with Torque3D for some time now. I used the 'Full' template to build a
small multiplayer FPS game.
The problem: Every time a client wants to connect to the dedicated Linux server it just produces an
packet error ("Invalid packet (invalid direction).").
The server was compiled and is running on a Ubuntu 13.04 64 bit installation. Compilation was successful
and without any errors.
Do you have any suggestions what to do about it?
Yannick Pflanzer
PS: When running the server on Windows everything works fine.
Yannick Pflanzer
Now I compile it with the 'StandardMove' class and everything works.