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Problems connecting to a dedicated Linux server

by Yannick Pflanzer · in Torque 3D Beginner · 12/27/2013 (4:52 am) · 2 replies

Hey community!

I have been toying with Torque3D for some time now. I used the 'Full' template to build a
small multiplayer FPS game.

The problem: Every time a client wants to connect to the dedicated Linux server it just produces an
packet error ("Invalid packet (invalid direction).").

The server was compiled and is running on a Ubuntu 13.04 64 bit installation. Compilation was successful
and without any errors.

Do you have any suggestions what to do about it?

Yannick Pflanzer

PS: When running the server on Windows everything works fine.

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#1
12/27/2013 (8:48 am)
Already fixed it. I compiled with the 'ExtendedMove' option enabled.
Now I compile it with the 'StandardMove' class and everything works.
#2
12/27/2013 (9:27 pm)
Great to hear you solved this :).