Game Development Community

[Request] SteamOS support for Tourqe 2D

by Benjamin Stanley · in Torque 2D Beginner · 12/11/2013 (9:33 pm) · 26 replies

Hey everyone!

IF you have not heard Steam OS is being released this Friday the 13th 2013, So we will finally have a spec for the SteamOS platform as well as a Working OS! :)

Also - if possible can we get support for the Steam Operating System providing that it is a viable platform?

I am currently working on a title for SteamOS and later Android devices. This would be a great help to me and I assume others. :)

- Ben

About the author

My name is Benjamin Stanley. I am a Procedural World enthusiast, 3D artist, and Generally Awesome Guy. I have worked on various projects and Modifications in the past and I am currently looking at making a Free Game with Torque 3D or Torque 2D.

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#21
01/02/2014 (1:06 am)
Ok yeah its probably an issue with what you are doing then. The fix i made was a more general thing that was affecting the debug build.
#22
01/12/2014 (12:30 am)
Blog for the first initial release: www.garagegames.com/community/blogs/view/22545

#23
01/12/2014 (1:23 pm)
Can t3d / greed get this ? :(
#24
01/12/2014 (2:58 pm)
@Matt - there is a separate effort underway in the T3D community for Linux support.

www.garagegames.com/community/forums/viewthread/135114
#25
01/15/2014 (8:52 pm)
Awesome work on SteamOS Integration into torque2d.

Just thought I would share this.

http://steamdb.info/blog/42/

The steam controller API can support up to 16 players!
Now that is awesome!
#26
02/25/2014 (11:36 am)
Wow! Just wow! I was just talking with a customer about the possibility of running T2D under Linux. I said I was not sure it was going to happen, but it looks like it is a LOT closer than I originally thought!

Great work guys!
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