[iTorque] Noobish Question
by Rarw Muffinz · in Torque 2D Beginner · 12/08/2013 (4:20 pm) · 7 replies
Hey folks,
I just have a noob-ish question about iTorque 2D. All I want to know is how to compile a iTorque 2D program into in installable .ipa file for ios.
Can anyone help me?
Thanks,
Rarw
I just have a noob-ish question about iTorque 2D. All I want to know is how to compile a iTorque 2D program into in installable .ipa file for ios.
Can anyone help me?
Thanks,
Rarw
#3
12/08/2013 (7:07 pm)
.ipa is generated from a distribution profile and the archive option in xcode. You can only compile iOS apps in xcode on a mac. You can use visual studios to compile for windows build.
#4
12/09/2013 (5:18 am)
Also note, it's just Torque 2D. Not iTorque, no "i". Since we provide the full Xcode project for iOS, you will need to do as Tim says. Open up the project on Xcode and change the settings/provisioning to compile.
#5
12/09/2013 (6:01 pm)
is "iTorque 2D" just an xcode project that can compile torquescripts?
#6
iTorque 2D is the legacy name for a past iteration for the engine, which is no longer supported. Essentially, the outdated product that has nothing to do with the open source engine others are using now.
12/09/2013 (6:11 pm)
No. Torque 2D MIT is a full-fledged 2D game engine. It runs on Windows, OS X, iOS, and Android. There is a compiler project/solution for each platform. So there is a Visual Studio solution for Windows, an Xcode project for OS X, an Xcode project for iOS, and a project for Android. When you want to deploy to a platform, you open the appropriate compiler project, build the engine, develop the game, then finalize the game based on your needs.iTorque 2D is the legacy name for a past iteration for the engine, which is no longer supported. Essentially, the outdated product that has nothing to do with the open source engine others are using now.
Employee Michael Perry
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