how do i add my sprites to a Simset
by hbomega · in Torque 2D Beginner · 12/06/2013 (6:57 pm) · 5 replies
i made my enemies sprite objects and used SceneGroup to group them realized Simset would be more appropriate but dont know if i have to change it from a sprite object or if i can jus add them to a simset and if i can jus add them to simset how do i go about it please help
#2
if (sceneobject.getSceneGroup() == 4)
how would i do thisd with Simset
ps. It's great to hear from you Simon :-)
12/08/2013 (4:34 am)
and how would i go about testing it example i teted the SceneGroup like:if (sceneobject.getSceneGroup() == 4)
how would i do thisd with Simset
ps. It's great to hear from you Simon :-)
#3
I highly recommend reading through the SimSet_ScriptBinding.h file that Simon linked in his post, there are many practical examples documented in that file which show how to use SimSets, it's not just code in there.
12/08/2013 (5:16 am)
if(MySimSet.isMember(%sprite_object))
I highly recommend reading through the SimSet_ScriptBinding.h file that Simon linked in his post, there are many practical examples documented in that file which show how to use SimSets, it's not just code in there.
#5
i am testing for collision i have different enemies in different simset and would like to check which simset the collided object is from an react to suit then i would like to add all my simsets to one simset to check if all enemies are dead
12/08/2013 (6:13 am)
i tried an got this in my log file " SimSet::isMember: is not an object "i am testing for collision i have different enemies in different simset and would like to check which simset the collided object is from an react to suit then i would like to add all my simsets to one simset to check if all enemies are dead
Associate Simon Love
Adding objects to a SimSet is as simple as can be
You can find all SimSet-related Script functions here