Game Development Community

New to the community, Answers needed.

by Hiro Naka · in General Discussion · 11/26/2013 (4:30 pm) · 7 replies

Hello everyone of the community, I'm Hiro Naka. Hopefully I will be staying here in the future. Now I am fifteen years old, I will be upgrading my PC for developing 3d games this Christmas. I have experience with programming 2d games in Game Maker Studio, I'm still a beginner with programming 2d games. I'm debating whether I should purchase Realm Crafter Professional or go with Torque3d. I want to start making good quality 3d games for free or at least under $200 range. Is Torque3d free? Is there some sort of license I would have to buy to publish commercial games? And is torque3d for beginners, I wouldn't want to waste any time if I'm not ready. If so, should I go with RC or some other game engine. Thank you.

About the author

Hi, I'm fifteen years old turning sixteen in April 2014. I have experience with programming 2D games and very skilled with web design. I want to being experimenting with 3D games. I hope to learn a lot here.

Recent Threads


#1
11/27/2013 (2:58 am)
Torque3D is free, you can do anything with it completely for free (in fact Winterleaf Entertainment is building and selling a whole new engine based on T3D, without any legal issues).

I used Torque3D as a beginner when I started scripting and coding years ago (albeit back then I actually used TGE 1.5.2, a much older version of the engine).
That said, an engine like Unity3D is substantially more userfriendly, since it is UI-based.
Torque3D gives you more flexibility however, and there is no limits to what you can do with it, as opposed to Unity that demands that you pay 1200$ or so for more advanced features.
Also even though Torque3D is not completely beginner-friendly, it will reward you in the long run as it teaches you how game programming works in general and not just for that specific engine.

If you want to get started with Torque3D you could take a look at my beginner-friendly coin-collection tutorial
Or this list of tutorials

There is plenty of tutorials that teach you how to create a simple game, some more user friendly than others.

Also

Welcome to the community!

#2
11/27/2013 (3:13 am)
Welcome to the Community Hiro :D

U would be best using torque 3d if only for testing purposes, it is completely free and even if u don't like the way it works it dosen't cost you anything to find out.

And then if u don't like it buy Real Crafter Pro, but make sure u buy the rapid shader tool for it too because u wont get far in Real Crafter Pro without it.

The fact that Torque 3D is open source and on github means that the features that the engine is missing today, could be added tomorrow, or the next day, and for free so already Torque 3D is surely be the best choice for anyone.
#3
11/27/2013 (3:28 am)
Welcome welcome welcome! I'd personally recommend doing some T3D tutorials, and some Unity tutorials, and seeing which you like better. Don't worry too much about engine features when you're just starting out; most engines are acceptable! Go with the one you get and are more productive with.

Lukas's coin tutorial is a good start, and if you're interested in programming then I'd humbly recommend my own t3d-bones tutorials. They're not extensive, but I think they're a good introduction to the engine! (The problem is t3d-bones doesn't use the editor. So, more coding than usual!)
#4
11/27/2013 (4:44 am)
the only features from unity that i would like to see in torque are the ik rigs and possibly slate material editor, other than that, anything u can do in unity u can do in torque with a lil bit o thought.
#5
11/27/2013 (5:41 am)
Making games in general and 3D games in particular is difficult - prepare to be frustrated. Do not give up! Because after the frustration comes amazement and delight when things start to come together.

Read. A lot. Search everything, Google is your friend, the documentation is a little outdated, but the community docs are improving on them slowly.
#6
11/27/2013 (7:00 am)
Thank you all for responding. You all have been a big help.
#7
11/27/2013 (7:01 am)
your welcome, hopefully we will be hearing from you again in the near future.