Game Development Community

T2D Network Tutorial

by Doc308 · in Torque 2D Beginner · 11/25/2013 (7:29 pm) · 5 replies

Well, as some of you may know I've been working on creating a Network Tutorial for T2D MIT. As I had great familiarity with the old network system, I decided to go down that path for T2D. I also took on the effort of re-creating the Network Checkers tutorial... And, I even took it a few steps further by adding in kings, and mulit-jumping.

I've got some ideas for other Network style games, and I hope this opens up a few avenues for people. If there's anything amiss, or I didn't include enough information, please let me know. Maybe this could even be included in the main GG wiki area as well.

Here it is: github.com/Doc308/T2D-Net/wiki/Network-Tutorial

I created my own repository for this and included everything that should be necessary!

#1
11/26/2013 (1:04 am)
This is an excellent resource! Thank you very much for this gem of a guide! Not only is it a perfect intro to T2D networking, this really helps me wrap my head around some other possible applications of the CompositeSprite! 2 thumbs up!!
#2
11/26/2013 (4:01 am)
I don't want to even know how many years it has been since I went through the TGB checkers tutorial but I am really glad it is back. A simple conversion would have been great, but a tutorial write up too is the cherry on top. A big thank you for this.

It's probably going to take me a bit to go through everything first, but I can certainly see the tutorial eventually making its way to the official wiki.
#3
11/26/2013 (5:20 am)
Well done! Thanks for taking this to completion.
#4
12/09/2013 (11:59 am)
This post was in danger of falling off the first page, and I wouldn't want people to miss this tutorial. I've only had time for a quick read-through but I put it up on the main wiki anyway. If anything needs correcting or improvement, let me know and I can update the tutorial text.
#5
12/09/2013 (2:04 pm)
Edit: Saw the link is pointing to GG now.

If there's any questions about the networking side I can do my best to answer.