Game Development Community

Torque 3d Physx PX files

by Thomas Fluff Harris · in Torque 3D Professional · 11/23/2013 (7:50 pm) · 1 replies

Just wondering if anyone can point me in the right direction in creating the px files in torque?

looking to integrate fracture maps if its possible.

About the author

3 Years developing under Torque 3D and soon going to release a number of products over steam. Sure there has been problems but what development doesn't.


#1
11/26/2013 (7:26 am)
Any one got any info on this? I'm trying to implement this so people wouldn't have to use 3Ds Max for destructable objects all they would have to do is create a mesh in blender export it and take it and a fracture map into the apex lab which comes free with physx sdk, export the collada file and bring it straight into torque.