Static Object Rotation / Pivot Point Issue
by dave · in Torque 3D Professional · 11/19/2013 (10:30 pm) · 2 replies
Hey,
I'm new to this engine. I just ran into a problem with rotating objects in the editor. The object rotation tool is set to "world" orientation. How do I change the rotation tool to "Local" orientation.
https://dl.dropboxusercontent.com/u/21430279/T3D_RotationIssue01.jpg
Also, the pivot points of the model are being moved to center of the model on export, how do I fix this?
I'm using opencollada exporter with max 2010
Appreciate any help !
:D
I'm new to this engine. I just ran into a problem with rotating objects in the editor. The object rotation tool is set to "world" orientation. How do I change the rotation tool to "Local" orientation.
https://dl.dropboxusercontent.com/u/21430279/T3D_RotationIssue01.jpg
Also, the pivot points of the model are being moved to center of the model on export, how do I fix this?
I'm using opencollada exporter with max 2010
Appreciate any help !
:D
Associate Steve Acaster
[YorkshireRifles.com]
No idea about Max.