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Static Object Rotation / Pivot Point Issue

by dave · in Torque 3D Professional · 11/19/2013 (10:30 pm) · 2 replies

Hey,

I'm new to this engine. I just ran into a problem with rotating objects in the editor. The object rotation tool is set to "world" orientation. How do I change the rotation tool to "Local" orientation.

https://dl.dropboxusercontent.com/u/21430279/T3D_RotationIssue01.jpg

Also, the pivot points of the model are being moved to center of the model on export, how do I fix this?

I'm using opencollada exporter with max 2010

Appreciate any help !

:D

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#1
11/20/2013 (7:34 am)
See the little button on the bar - 3 axis and triangle type things? Mouse over and it should say it's the one you want. The editors are kinda complicated so make sure that you read the docs.

No idea about Max.
#2
11/21/2013 (7:46 am)
Thank you good sir !