Praise and critique for Torque 2D
by Pedro Vicente · in Torque 2D Beginner · 11/17/2013 (9:09 pm) · 0 replies
I was a contributor to the iTorque 1.5 source code, having pioneered some features, now I am developing in Torque 2D MIT and having to develop new features in the engine source (at least, trying to).
Just wanted to say that the authors of the new code, Melv May, did a terrific job.
From what I understand so far, all the old physics is gone, and now Box 2D drives everything. The old API for scene objects is gone, but this one seems simpler and more powerful.
The script part to start a basic game running is also much simpler, that is, less Torque script, a good thing.
Thanks for supplying the open source MIT license!