DSQ Export Troubles
by Adam Alexander · in Torque Game Engine · 11/11/2013 (11:22 am) · 0 replies
Hello,
So I have recently purchased a model (the mummy pack off of 3DRT: http://3drt.com/store/characters/mummies-3d-pack.html) and am trying to set him for an export to TGEA. All his animations are in a single max file, so I have been saving them out to separate files and exporting individual DSQ's from each. This has worked fine, with the exception of the "attack" animations. Our game requires a trigger within the sequence object to fire in the attack animations, but has trouble exporting correctly. As far as I can tell, this is because the attack animation is around frames 850-895, so the trigger comes in around 869. Loading up the DSQ in torque, the animation plays correctly, but the the trigger never fires, because it is waiting for frame 869, but the animation is only 45 frames. For some of these, I've been able to solve this by re-scaling the timeline in max so the start frame is 1, but for some animations in this file, that creates errors.
Though it exports fine with a non-scaled timeline, a scaled timeline has produced the following errors:
1. "Illegal transform animation detected between collapsed node "Bip01" and "bounds" (though the bounding box is bigger than the model at any point in the entire animation.
2. "Illegal transform animation detected between collapsed node "Bip01" and "start01"
3. Can't create output file
I've been banging my head against this for quite awhile. Any help would be greatly appreciated.
Here's what my cfg looks like:
AlwaysExport:
fxNodeHead
fxNodeTorso
mount3
NeverExport:
Bip01
So I have recently purchased a model (the mummy pack off of 3DRT: http://3drt.com/store/characters/mummies-3d-pack.html) and am trying to set him for an export to TGEA. All his animations are in a single max file, so I have been saving them out to separate files and exporting individual DSQ's from each. This has worked fine, with the exception of the "attack" animations. Our game requires a trigger within the sequence object to fire in the attack animations, but has trouble exporting correctly. As far as I can tell, this is because the attack animation is around frames 850-895, so the trigger comes in around 869. Loading up the DSQ in torque, the animation plays correctly, but the the trigger never fires, because it is waiting for frame 869, but the animation is only 45 frames. For some of these, I've been able to solve this by re-scaling the timeline in max so the start frame is 1, but for some animations in this file, that creates errors.
Though it exports fine with a non-scaled timeline, a scaled timeline has produced the following errors:
1. "Illegal transform animation detected between collapsed node "Bip01" and "bounds" (though the bounding box is bigger than the model at any point in the entire animation.
2. "Illegal transform animation detected between collapsed node "Bip01" and "start01"
3. Can't create output file
I've been banging my head against this for quite awhile. Any help would be greatly appreciated.
Here's what my cfg looks like:
AlwaysExport:
fxNodeHead
fxNodeTorso
mount3
NeverExport:
Bip01