Stereo Rendering
by Dave Wagner · in Torque 3D Professional · 11/11/2013 (10:18 am) · 1 replies
I'm using T3D 1.2 and need to simulate a stereo camera feed. I already have a camera simulation that sends out video over a UDP port. Here is my question. Is it better to integrate the changes in T3D 3.0 to support stereo on the Oculus Rift into T3D 1.2 or integrate all my change to T3D 3.0? Keep in mind I have more than a years work of changes and additions.
Torque Owner Demolishun
DemolishunConsulting Rocks!
Also, I think asset directory structures have changed as well.