Game Development Community

Stereo Rendering

by Dave Wagner · in Torque 3D Professional · 11/11/2013 (10:18 am) · 1 replies

I'm using T3D 1.2 and need to simulate a stereo camera feed. I already have a camera simulation that sends out video over a UDP port. Here is my question. Is it better to integrate the changes in T3D 3.0 to support stereo on the Oculus Rift into T3D 1.2 or integrate all my change to T3D 3.0? Keep in mind I have more than a years work of changes and additions.

#1
11/15/2013 (1:53 pm)
You might run a diff between 1.2 and 3.5 (3.5 has updates and fixes to occulus rift code) and see if it would be fairly simple to just add the things you need. I have looked through the rendering pipeline and it looks like there are places changed to support the rift. If this will affect your existing code I cannot say because I don't know what you have done in the rendering code. Rift support probably has changed other things too, but I am guessing more at a device level. Just updating to the new version might introduce all sorts of problems. It is one of those: try and see, but a diff would at least show you where things have changed.

Also, I think asset directory structures have changed as well.