Water, sea, waves and ships
by Danduk82 · in Torque 3D Beginner · 11/06/2013 (12:52 pm) · 21 replies
Hello Everybody,
I am one of the programmers of the "PiratesAhoy!" modding community. We are evaluating engines for the development of our historical naval simulation game "Hearts Of Oak, Conquest of the Seas". I wonder if Torque3D is suitable, but I have a couple of major importance questions:
- Is there a way to have realistic sea/waves with the builtin functionalities?
- Is it possible to have wind (and weather in general) modified at runtime (writing our own rules to change it)
- What about buoyancy and waves together?
Does anyone here have already tried Torque3D for this purpose?
Thanks in advance
links to our project:
http://www.piratesahoy.net/threads/hearts-of-oak-news-update.21140/
I am one of the programmers of the "PiratesAhoy!" modding community. We are evaluating engines for the development of our historical naval simulation game "Hearts Of Oak, Conquest of the Seas". I wonder if Torque3D is suitable, but I have a couple of major importance questions:
- Is there a way to have realistic sea/waves with the builtin functionalities?
- Is it possible to have wind (and weather in general) modified at runtime (writing our own rules to change it)
- What about buoyancy and waves together?
Does anyone here have already tried Torque3D for this purpose?
Thanks in advance
links to our project:
http://www.piratesahoy.net/threads/hearts-of-oak-news-update.21140/
About the author
Looking for an Engine for the Game "Hearts Of Oak, Conquest of the Seas" and developing it on free time ;) have a look to: http://www.piratesahoy.net/threads/hearts-of-oak- news-update.21140/
Ramon Triana