Community QA Testing for v3.5
by David Wyand · in Torque 3D Beginner · 10/28/2013 (11:54 am) · 7 replies
Greetings!
As we've been talking about in the Committee Meeting Notes during the month of October, we are looking to take everything that has been merged into the development branch and release it as T3D v3.5. We've now reached that time where, other than a couple of exceptions, the development branch is now ready.
For this next phase leading up to the v3.5 release we ask that you try out the development branch and make sure that nothing is broken between v3 and v3.5. You may see a list of the changes for v3.5 by going to the Closed ticket list on GitHub and filtering by the "For Review" tag. This link should do that for you: github.com/GarageGames/Torque3D/issues?direction=desc&labels=For+Review&.... As of right now we have 51 merges since v3.
If you come across any bugs due to these latest changes please post them on the GitHub Issues Section. We're leaving two weeks for this whole process to both give people plenty of time to do some testing, as well as to give people time to provide fixes.
Thanks!
- Dave
As we've been talking about in the Committee Meeting Notes during the month of October, we are looking to take everything that has been merged into the development branch and release it as T3D v3.5. We've now reached that time where, other than a couple of exceptions, the development branch is now ready.
For this next phase leading up to the v3.5 release we ask that you try out the development branch and make sure that nothing is broken between v3 and v3.5. You may see a list of the changes for v3.5 by going to the Closed ticket list on GitHub and filtering by the "For Review" tag. This link should do that for you: github.com/GarageGames/Torque3D/issues?direction=desc&labels=For+Review&.... As of right now we have 51 merges since v3.
If you come across any bugs due to these latest changes please post them on the GitHub Issues Section. We're leaving two weeks for this whole process to both give people plenty of time to do some testing, as well as to give people time to provide fixes.
Thanks!
- Dave
About the author
A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!
#2
Also, the modification to add the Navigation module to the Project Manager is not necessary since it was eventually added through another Pull Request.
EDIT: actually, the Navigation module was added through the development branch of the Project Manager's repository. So if you're using the last release version of the Project Manager you'll need to add that line as indicated.
10/29/2013 (9:02 am)
@Kory: I only ever use the development branch, so yeah it should be producing an exe and dll when you compile. What errors are you getting since compiling is failing for you? Also, the modification to add the Navigation module to the Project Manager is not necessary since it was eventually added through another Pull Request.
EDIT: actually, the Navigation module was added through the development branch of the Project Manager's repository. So if you're using the last release version of the Project Manager you'll need to add that line as indicated.
#3
11/04/2013 (9:24 am)
Well it built fine :) I was trying to figure out how to use the Navigation module now. I've added the line and it's in the project manager but not for sure if it's actually getting loaded into the project.
#4
- Dave
11/04/2013 (11:03 am)
We're now into the 2nd (and last) week of the community QA testing for the v3.5 release. No one has reported any issues so hopefully this means that everything is going well. There are still some more bug fixes that will likely go in this week, and we're aiming for a release of v3.5 next week.- Dave
#6
11/04/2013 (2:55 pm)
Whoah. Not sure why I didn't see this, sorry. For what it's worth, I usually work in the development branch and haven't noticed any major issues.
#7
There is no issue to report so far. I was just trying to figure it out. Where everything was located, etc...
I got everything figure out now :)
Once I try out some more stuff I'll actually test out how the AI uses it to make sure they use the Navigation. Great Job so far guys! Everything seem to runs smooth and work well.
11/05/2013 (4:15 am)
DanielThere is no issue to report so far. I was just trying to figure it out. Where everything was located, etc...
I got everything figure out now :)
Once I try out some more stuff I'll actually test out how the AI uses it to make sure they use the Navigation. Great Job so far guys! Everything seem to runs smooth and work well.
Torque Owner Kory Imaginism
innovative imaginations
I downloaded the development branch version of T3D (v3.5) or the one you list above.
I'm not for sure if I did something wrong or don't understand it but it not producing a .exe file. Is it suppose too?
I've tried it a few times and kept get a build without the .exe.
I also added the navigation module line to the project manager
www.garagegames.com/community/forums/viewthread/134404/1
Not for sure if it's a bug or not.