Game Development Community

Torque 2D for Android Ready

by Michael Perry · in Torque 2D Beginner · 10/28/2013 (11:47 am) · 122 replies

Android port is ready for testing. If you pull latest from the development branch, you can start using it. I don't have the time to write a formal blog yet, so spread the word. Feel free to start posting bug reports based on your own Android testing.
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#121
03/12/2014 (8:38 am)
found the problem
#122
06/09/2014 (2:49 pm)
Please ignore the post - going through the whole thread again, there are some usefull tips. I rebuilt with armeabi architecture and the now emulator launches Torque. It's really slow however, I need to figure out now how to quickly test it after enhancing the emulation setting.

I've just started setting up Torque2D following the instructions in the Android developer guide. I copied the modules and main.cs into the assets sub-directory, but when I launch the emulator I don't see Torque being loaded.

Any idea I could be be missing?

Here is the output from the console

[2014-06-09 22:31:09 - Torque2D] Android Launch!
[2014-06-09 22:31:09 - Torque2D] adb is running normally.
[2014-06-09 22:31:09 - Torque2D] Performing com.garagegames.torque2d.MyNativeActivity activity launch
[2014-06-09 22:31:09 - Torque2D] Automatic Target Mode: Preferred AVD 'Nexus5' is not available. Launching new emulator.
[2014-06-09 22:31:09 - Torque2D] Launching a new emulator with Virtual Device 'Nexus5'
[2014-06-09 22:31:23 - Emulator] emulator: emulator window was out of view and was recentered
[2014-06-09 22:31:23 - Emulator]
[2014-06-09 22:31:23 - Torque2D] New emulator found: emulator-5554
[2014-06-09 22:31:23 - Torque2D] Waiting for HOME ('android.process.acore') to be launched..
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