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Questions about Triggers and Hidden function

by NiN-NiN · in Torque 3D Beginner · 10/27/2013 (5:29 pm) · 3 replies

Hi All

I am curious I was testing out something last night on Torque and had a trigger than would turn off the hidden check box on some tsstatic shapes in the level.

I popped up into errors where it worked properly when I set it as hidden in the editor and the trigger worked but then when i ran through the game a few times the objects weren't always hidden and the triggers didn't always trigger the hidden field even though the trigger did run.

I can do it fine in the console no issues.

I was doing this on the onEnter command i usually use a script so is this an issue with the onEnter commands you add into the editor?

Also I have a few sounds setup but I am unsure how to play them in script with the trigger I tried searching but it seems i'm finding an old way to deal with sound which doesn't work in 3.0

#1
10/27/2013 (9:34 pm)
Can you post the code you have for trigger. This should be working; I know I had problems with different object types like particles because they use a different command to initiate a hidden function but a simple TSStatic should not be giving any problems unless it is not in range of a raycast that I am assuming you are using.
#2
10/27/2013 (9:34 pm)
It's onEnterTrigger, not onEnter....
#3
10/27/2013 (9:45 pm)
Sorry yes that's correct richard I was at work (Still am) when i made the post so i had to go off the top of my head as I don't have access to T3D.

I will post the code when I get home but I think it was something simple like: test.setHidden(false);