Game Development Community

Crypto and MAP Compile Under Linux...

by Quinton Delpeche · in Torque 3D Professional · 10/11/2013 (2:20 am) · 2 replies

I know this is the Torque 3D forums and I have asked on the MAP forums and was told that the code was handed off to some Linux gurus to see if they could get it to compile. I am asking here because these are afew Linux - Torque 3D Gururs here as well. Has anyone managed to get a MAP enabled system compiled under Linux?

I have gotten everything compiled and working under Windows ... but now I am trying to get my dedicated server working under Linux and I am encountering a slight "hiccup".

In file included from ../../../../Engine/source/PGD/Control/PGDMain.h:45:0,
                             from ../../../../Engine/source/T3D/gameBase/gameConnection.h:48,
                             from ../../../../Engine/source/T3D/gameTSCtrl.cpp:31:
../../../../Engine/source/PGD/Crypto/cryptoPackage.h:57:19: fatal error: modes.h: No such file or directory compilation terminated.

I can confirm that the file does exist:

find / -name modes.h
/usr/include/openssl/modes.h
/opt/respawn/Engine/lib/cryptoPP/include/modes.h

Thanks

About the author

Gobbo Games is an Independent Games Development company operating from Durban in South Africa. We believe in creating high-quality cost-effective games that remain true to the belief of Independent Game Developers around the world.


#1
10/11/2013 (11:43 am)
As I mentioned over on my site, I handed that task to two people here. I'm not going to hurry them or rush them as they already told me it would probably take some time for them to do so.

If they have any progress on that, they're welcome to share it here though.
#2
10/11/2013 (3:47 pm)
Redacted - never mind.