Committee Meeting Notes: 09/30/2013
by David Wyand · in Torque 3D Beginner · 10/07/2013 (9:54 am) · 5 replies
Attending Committee members: Mike, Christian, Dave
Nearly done. Mike will put it on a branch on the T3D repo.
Community Art - Christian
Someone has come forwards to work on a character design.
GitHub Tutorial
Lukas has written this tutorial and it will be put on the Wiki.
T3D 3.5 Release - Committee
Not a lot has been done in the first week as David was out sick and Mike has been working on the Modular Templates.
- Dave
Discussed This Week
Modular Templates - MikeNearly done. Mike will put it on a branch on the T3D repo.
Community Art - Christian
Someone has come forwards to work on a character design.
GitHub Tutorial
Lukas has written this tutorial and it will be put on the Wiki.
T3D 3.5 Release - Committee
Not a lot has been done in the first week as David was out sick and Mike has been working on the Modular Templates.
- Dave
About the author
A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!
#2
@Steve that is a great move
btw Steve, i know this one is gonna sound stupid
but could you share your work you din on Dubious?
in a form of a template aswell
i believ this would actually help a couple of ppl out
anyways its great to see the Actiontactics updated and avi as a Template
thumbs up!
10/07/2013 (12:12 pm)
Thanks for the update guys@Steve that is a great move
btw Steve, i know this one is gonna sound stupid
but could you share your work you din on Dubious?
in a form of a template aswell
i believ this would actually help a couple of ppl out
anyways its great to see the Actiontactics updated and avi as a Template
thumbs up!
#3
10/07/2013 (1:07 pm)
Cheers for the update. Can't wait to see Mike's work :).
#4
To be honest all of the functionality from "Dubious" went into the ChinaTown Ai Deathmatch with Recast Pathfinding resources 1-3. Not sure it's worthy of it's own template.
10/07/2013 (1:29 pm)
@J0linarTo be honest all of the functionality from "Dubious" went into the ChinaTown Ai Deathmatch with Recast Pathfinding resources 1-3. Not sure it's worthy of it's own template.
#5
tbh the stuff that is interesting for newcomers and forum surfers
is more
for example
How did you made the campaign system
or how did you glued the weapon system together
How did you achieved the flares effects..
and at the end all in all - Dubious was a bulletproof concept
that showed quiet alot potential at least in my eyes
anyways am gonna stop here
if you should decide to give this a go
its great and if not - its still great
either way thanks for the Actiontactics Template :)
10/07/2013 (2:01 pm)
Hey Steve thansk for taking the tiem to answer,tbh the stuff that is interesting for newcomers and forum surfers
is more
for example
How did you made the campaign system
or how did you glued the weapon system together
How did you achieved the flares effects..
and at the end all in all - Dubious was a bulletproof concept
that showed quiet alot potential at least in my eyes
anyways am gonna stop here
if you should decide to give this a go
its great and if not - its still great
either way thanks for the Actiontactics Template :)
Associate Steve Acaster
[YorkshireRifles.com]
Torque3D MIT Action-Tactics updated and on my github repo as a template. Literally just uploaded it. Uploading a video at the moment (come on YouTube you slowpoke!).
github.com/SteveYorkshire/Torque3D/tree/ActionTactics