Game Development Community

Odd Question (flocking behavior)

by Ron Kapaun · in Torque 3D Professional · 10/03/2013 (3:49 pm) · 3 replies

Hey all, does anyone recall WAYYYY back an AI routine for flocking behavior? I can not seem to find it and I am working on some 'bug' models and effects that could probably use something like that. Any thoughts?

Ron

#1
10/03/2013 (6:13 pm)
I had a quick look and found AI for centipede? would that be similar to what you were looking for?

http://www.garagegames.com/community/resources/view/6673

Also i've got a sewer level i'm doing and bugs and rats would be perfect for it I will def grab your new pack when it's up :)
#2
10/03/2013 (6:40 pm)
Do search for "boids C++ code" that was the one from 1986 or so,
guessing that is the one you are refering to. Intel used it in a demo
many moons ago as well.
#3
10/03/2013 (7:55 pm)
Yup - and Programming Game AI by Example by Matt Buckland. Decent intro to basic game AI in general and he covers tracking, interception and flocking pretty early on.