Odd Question (flocking behavior)
by Ron Kapaun · in Torque 3D Professional · 10/03/2013 (3:49 pm) · 3 replies
Hey all, does anyone recall WAYYYY back an AI routine for flocking behavior? I can not seem to find it and I am working on some 'bug' models and effects that could probably use something like that. Any thoughts?
Ron
Ron
About the author
Guy that has been with Torque Game Engines since... well, since here was a Torque Game Engine. (V12 and beyond).
#2
guessing that is the one you are refering to. Intel used it in a demo
many moons ago as well.
10/03/2013 (6:40 pm)
Do search for "boids C++ code" that was the one from 1986 or so, guessing that is the one you are refering to. Intel used it in a demo
many moons ago as well.
#3
10/03/2013 (7:55 pm)
Yup - and Programming Game AI by Example by Matt Buckland. Decent intro to basic game AI in general and he covers tracking, interception and flocking pretty early on.
NiN-NiN
http://www.garagegames.com/community/resources/view/6673
Also i've got a sewer level i'm doing and bugs and rats would be perfect for it I will def grab your new pack when it's up :)