Can We Manipulate Particle Emitters in TorqueScript?
by William Lee Sims · in Torque 2D Beginner · 09/29/2013 (1:29 pm) · 2 replies
In the old Torque2D, I could use TorqueScript to manipulate a particle effect, enumerate it's emitters, and the graphs (key/value pairs) of its emitters.
In the new Torque2D, I don't see a way to take a Particle Player and then manipulate its emitters.
Am I overlooking something, or is this not possible in the current version?
Thanks!
In the new Torque2D, I don't see a way to take a Particle Player and then manipulate its emitters.
Am I overlooking something, or is this not possible in the current version?
Thanks!
#2
09/29/2013 (5:11 pm)
Thanks! That's exactly what I needed (and some extra bits that made what I wanted to do even easier).
Associate Mike Lilligreen
Retired T2Der
github.com/GarageGames/Torque2D/wiki/ParticleAsset-Guide