Game Development Community

Making animated sprites out of .fbx models

by Christian · in Artist Corner · 09/26/2013 (1:49 am) · 6 replies

Hey,

I have some 3d .fbx models. Wondering what it would take to turn them into 2d animated sprite sheets. If each model has about 5 animations, each animation would probably be 8 - 16 frames I'm guessing.

Wondering about the process, how long, is there much involved in that or a program available?

I may want to hire someone for this too, but would like to get more info on what it would involve first.

A secondary question would be doing the same thing as above, except for multiple skins per model as well.

Thanks.

#1
09/26/2013 (4:29 am)
u can try with this:

http://www.garagegames.com/products/spriteworks

but 1st u have to convert fbx file to dae/dts

or
u can do same thing with t3d but for that u have to do some coding.
#2
09/26/2013 (6:51 am)
Get a 3D modeling program and load the models. Set your camera angle, render the animations to individual bitmaps or to a single sheet if the program supports it. Wash, rinse, repeat for all angles and animations that you want for your game. This is a longer and more training-intensive method than ahsan's because you have to learn to use the tools if you're not already familiar with them....
#3
09/26/2013 (8:19 am)
Thanks,

Found a program that works I can use to convert to collada from the fbx. Using it to look at the models, the skins don't show up. I'm not very familiar with how 3dx models do that, but each model has a .TGA skin image, i'm just not sure how to render or convert the models with the skin attached/associated with it.

Is there a way to 'attach' the skins to the model object, or a naming convention so when the model loads it will know to use it's skin?
#4
09/26/2013 (6:20 pm)
"Is there a way to 'attach' the skins to the model object, or a naming convention so when the model loads it will know to use it's skin?"

most probably u have to do something with materials.
not textures.
without proper material name skinning functionality will not work in t3d.
#5
09/26/2013 (8:33 pm)
Not necessarily t3d, I just would like a way to have the diffused skins show up on either the .fbx, or after I convert them to the collada, so that I may then make the sprite sheets from the models with the skins of them.
#6
09/26/2013 (8:48 pm)
oh sorry.i thought u were trying to convert it to collada to use it into t3d.

if not then no need to convert it.
just use the fbx file in your 3d app.
to show texture u have to select textured mode in your 3d app.
if it does not solve texture problem then most probably modeler have done something different to point to the textures files.

check your model's materials.

that is all from my limited knowledge on 3d modeling