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FMOD: Calling .stop(fadeout value) doesn't fadeout

by Ian Omroth Hardingham · in Torque 3D Professional · 09/20/2013 (6:09 am) · 2 replies

Hey guys.

Title says it all really - I'm unable to get a sound to fadeout at the moment. Anyone?

Cheers,
Ian

#1
09/20/2013 (6:31 pm)
Works in T3D 3.0 MIT version (just retried it now, but I knew that I used it in Airship Dragoon).
#2
09/21/2013 (8:06 am)
I know some libraries wont' fadeout a sound that is stereo. I don't know about FMOD, but maybe try a mono version of the sound.

Edit:
Wait, the libraries I had used will not place a sound in a 3D position if it is stereo. I don't know about fadeout.