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Torque 3d Texture Problems With Pics

by Roboyed · in Torque 3D Beginner · 09/08/2013 (11:18 pm) · 4 replies

I am having some texture issues. When ever I save and exit/quite the level, my textures go from normal to all wonky. It goes to the texture I chose and put on it to just one of the textures. (Before:http://imageshack.us/scaled/large/208/qx14.png) and then after I save and quite it goes to this (After:http://imageshack.us/scaled/large/266/x9hb.png) or to another texture used. I tried to fix it by selecting the texture needed for the model/object but it looks like this after asking if I want to save the previous texture (http://imageshack.us/scaled/large/407/fe6i.png) I usually fix this by deleting it and undoing the delete it looks normal like this (http://imageshack.us/scaled/large/27/yww1.png),this is not part of the save and quite issue but happens at times before the textures go wonky or change. And then it just repeats itself after I save and Quite/Exit the editor. My models are made in Blender and are exported in the Collada .dae format and the textures are edited in Gimp and Photoshop. My models and textures are in the same folder, no clue if that could cause an issue or not. Any help is appreciated, I have tried to resolve this issue for about 3 or 4 days now with no avail.

Thanks

About the author

Game designer in training, well sorta. I'm 16 years old practicing with blender for modeling, gimp/photoshop for textures, and Torque 3d for the initial engine. So far I suck at scripting (never really practiced/learned) a decent modeler and texturing.


#1
09/09/2013 (1:00 am)
Have you made sure to hit save for each material (inside the materials editor) after each change? For each material layer of an object, after changing anything you need to hit the save icon in order for that change to be written to that object's materials.cs file. Merely saving the mission won't do it. You have to save after each material change.
#2
09/09/2013 (4:05 am)
@Dan Webb I tried saving like that before I posted this, it was unsuccessful. Also when I do save and select another thing the material in the tab stays the same as the previous, even if I don't save. Maybe it's me, when I do Change the texture from the Swap Material button in the texture tab. Don'y know if there is a way to apply the texture if I use the "Open Texture Button" in the material editor/tab.


#3
09/09/2013 (5:12 am)
looks to me like a UVW Mapping or channel issue more than a 'texture' issue. I would need to see the collada file to be sure though.

Ron
#4
09/09/2013 (5:30 pm)
Quote:looks to me like a UVW Mapping or channel issue more than a 'texture' issue. I would need to see the collada file to be sure though.
I just started modeling in blender about 3 or four months ago so I know very little about UV mapping, but I can still do it to my liking. I have about 4 or 5 models if you are willing to check all of them, 4 make up the house and 1 in a earlier model I made that has a similar issue, I'll try to put them in a .zip (folder.http://www.filedropper.com/newcompressedzippedfolder_5)