Game Development Community

New example terrains for Torque

by Duion · in Artist Corner · 09/08/2013 (5:52 pm) · 47 replies

For the next Torque version we need some new example terrains, the old desert is getting boring.

Actually we would need 2 terrains, one for the FPS module and one for the racing module, so one FPS map and one racing map.

On the Trello board so far only me and Dan Webb signed up for this task, but he argued that the community should decide what kind of terrain we need or want, so this is why I start this thread.

We can make suggestions or examples here and then maybe decide what we will use.

I made a start with a concept of the new default FPS terrain:
s14.directupload.net/images/130909/g9brxb8g.jpgMy concept with this is, to combine all different biome into one map, so you have island, beach, sand, grass, hills, cliffs, mountains, maybe snow on top. So you have all different locations near you to test things or place models and see how they look like in different locations. This is just a sketch so far, but if you like it I will make it nice and make some texture layers with base, macro, detail, normal with parallax for it.

For the racing map I did not make a sketch so far, but I would use the same textures as for the FPS map, to save some space.


But if someone has a better idea or suggestions you can present it here.
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#41
12/03/2013 (2:20 pm)
@Duion

Awesome :o)

#42
10/15/2014 (2:56 am)
I just went back to look at these again. We really need to think about making proper FPS and racing templates for the engine! Also a 'construct' base template, like Empty but more empty, seems like a cool idea.
#43
10/19/2014 (3:37 pm)
it would be good if @Duions FPS/racing templates were included, they work well enough to help give an idea of how things work and look good too !

im new to torque and im sure i cant be the only one who made a new template with those previewed in this thread and a couple of his other templates from OGA in !
#44
10/19/2014 (3:46 pm)
With the old buggy vehicle and the racing track it seems like we'd have a solid start to a racing template. Though we'd ideally combine it with a proper multiplayer lobby structure so that you can start a game, wait for people to join, then start the race. Or at the very least, make people spawn as observers if a race is underway.

The SC have been thinking a bit about how to go about adding new templates without making the repo too large (though we've made some mistakes already...).
#45
10/19/2014 (4:00 pm)
Could they not have their own repo (do you mean on github or a GG repo ?) or just be linked downloads and become "Official Free Resources" for people to grab, if @Duion doesnt mind of course.

. . . but i dont know the ins and outs of how things work so could be way off the mark

@Duions work has been an amazing resource for my learning
#47
10/19/2014 (4:16 pm)
i think the only things i havent downloaded are your textures (cos i havent started playing with them yet) and a couple of the smaller 3d models
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