detect ggfx mode
by Gary Roberson · in Torque Game Engine · 09/05/2013 (7:37 pm) · 4 replies
does anyone know if any gger has written a resource to have tge detect a gfx mode?
About the author
#2
I do most of my development on a HP slimline, with a max display resolution of 1024 x 768. The college that I attend displays are 1280 x 1078 (or 1024 maybe). And then I know there are others that different display resolutions.
I know that during design time, it is possible to set the current game mode using the GUI option (F10) but I would like for
the 'torquedemo.exe' program to detect what video card the gamer has on his system, determine what graphics mode (800 x 600, 1024 x 768, 1280 x 1024 (is this number correct?)) the card supports, then set the game to use the best graphic mode!
09/06/2013 (10:33 am)
Ok then, let me attempt to explain.I do most of my development on a HP slimline, with a max display resolution of 1024 x 768. The college that I attend displays are 1280 x 1078 (or 1024 maybe). And then I know there are others that different display resolutions.
I know that during design time, it is possible to set the current game mode using the GUI option (F10) but I would like for
the 'torquedemo.exe' program to detect what video card the gamer has on his system, determine what graphics mode (800 x 600, 1024 x 768, 1280 x 1024 (is this number correct?)) the card supports, then set the game to use the best graphic mode!
#3
I do most of my development on a HP slimline, with a max display resolution of 1024 x 768. The college that I attend displays are 1280 x 1078 (or 1024 maybe). And then I know there are others that different display resolutions.
I know that during design time, it is possible to set the current game mode using the GUI option (F10) but I would like for
the 'torquedemo.exe' program to detect what video card the gamer has on his system, determine what graphics mode (800 x 600, 1024 x 768, 1280 x 1024 (is this number correct?)) the card supports, then set the game to use the best graphic mode!
09/07/2013 (4:38 pm)
Ok then, let me attempt to explain.I do most of my development on a HP slimline, with a max display resolution of 1024 x 768. The college that I attend displays are 1280 x 1078 (or 1024 maybe). And then I know there are others that different display resolutions.
I know that during design time, it is possible to set the current game mode using the GUI option (F10) but I would like for
the 'torquedemo.exe' program to detect what video card the gamer has on his system, determine what graphics mode (800 x 600, 1024 x 768, 1280 x 1024 (is this number correct?)) the card supports, then set the game to use the best graphic mode!
#4
I do most of my development on a HP slimline, with a max display resolution of 1024 x 768. The college that I attend displays are 1280 x 1078 (or 1024 maybe). And then I know there are others that different display resolutions.
I know that during design time, it is possible to set the current game mode using the GUI option (F10) but I would like for
the 'torquedemo.exe' program to detect what video card the gamer has on his system, determine what graphics mode (800 x 600, 1024 x 768, 1280 x 1024 (is this number correct?)) the card supports, then set the game to use the best graphic mode!
09/07/2013 (6:44 pm)
Ok then, let me attempt to explain.I do most of my development on a HP slimline, with a max display resolution of 1024 x 768. The college that I attend displays are 1280 x 1078 (or 1024 maybe). And then I know there are others that different display resolutions.
I know that during design time, it is possible to set the current game mode using the GUI option (F10) but I would like for
the 'torquedemo.exe' program to detect what video card the gamer has on his system, determine what graphics mode (800 x 600, 1024 x 768, 1280 x 1024 (is this number correct?)) the card supports, then set the game to use the best graphic mode!
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