Question About Licensing and Including Script Source in a Release Build
by Orion the Hunter · in Torque Game Builder · 09/05/2013 (7:02 pm) · 2 replies
Hello,
As I progress through the development of my game, I've been thinking of adding mod capability. That's made me start wondering 2 things:
1) Am I allowed, under an Indie TGB License, to publish an "open source" version of my game for those interested in modding? It wouldn't come with the engine source, but it would include all of the *.cs/*.gui files (not just the *.dso's) so people would be able to change things around, adding a new element of fun to the game!
2) If so, would I be allowed to sell it? For example, I'd have a website where there would be two options: the free, closed-source version and the $1 open-source version.
I didn't notice anything about this in the Licensing section but I may have missed something. Thanks for the help!
~ Orion
As I progress through the development of my game, I've been thinking of adding mod capability. That's made me start wondering 2 things:
1) Am I allowed, under an Indie TGB License, to publish an "open source" version of my game for those interested in modding? It wouldn't come with the engine source, but it would include all of the *.cs/*.gui files (not just the *.dso's) so people would be able to change things around, adding a new element of fun to the game!
2) If so, would I be allowed to sell it? For example, I'd have a website where there would be two options: the free, closed-source version and the $1 open-source version.
I didn't notice anything about this in the Licensing section but I may have missed something. Thanks for the help!
~ Orion
Employee Michael Perry
ZombieShortbus