Committee Meeting Notes: 08/26/2013
by David Wyand · in Torque 3D Beginner · 09/03/2013 (9:17 am) · 6 replies
Attending Committee members: Christian, Harrison, Mike, Dave
Bare bones 1st person and bare bones racing modules in progress.
New Trello Board
trello.com/b/CsoHkTbH/torque-3d-mit-community-contributions
All items from the Wiki have been moved over and waiting for people to sign up. If you'd like to get involved just let one of the Steering Committee members know and we can add your name in the comments. Thanks for smally and Demolishun for already putting their names against some tasks. If you'd like to sign up for Trello (its free) then we can add you properly to the task.
Community Art
Tasks have been put up on the new Trello board at trello.com/b/CsoHkTbH/torque-3d-mit-community-contributions. Please contact Christian if you would like to help out.
GitHub tutorial
Harrison is working on this and hoping to get it out this week.
Compiler Warnings
Harrison is continuing to work on cleaning these out.
T3D 4.0 Roadmap
The Committee had a short discussion on this once everyone joined the meeting. Feel free to provide your thoughts on this in the comment section below. We're not so much looking for ideas on what to include (we all have things we'd like in Torque 3D) but for people to actually implement changes. Right now we have 21 items that have been put into the development branch since T3D v3 was released (see github.com/GarageGames/Torque3D/issues?direction=desc&labels=For+Review&...). And there are still some great Pull Requests in queue that we're testing and would like to get in.
If there is anything you are working on that would be a great addition to v4, please let us know! We're more than happy to make provisions in the v4 roadmap to make sure we don't miss out on some great stuff.
- Dave
Discussed This Week
Modular TemplatesBare bones 1st person and bare bones racing modules in progress.
New Trello Board
trello.com/b/CsoHkTbH/torque-3d-mit-community-contributions
All items from the Wiki have been moved over and waiting for people to sign up. If you'd like to get involved just let one of the Steering Committee members know and we can add your name in the comments. Thanks for smally and Demolishun for already putting their names against some tasks. If you'd like to sign up for Trello (its free) then we can add you properly to the task.
Community Art
Tasks have been put up on the new Trello board at trello.com/b/CsoHkTbH/torque-3d-mit-community-contributions. Please contact Christian if you would like to help out.
GitHub tutorial
Harrison is working on this and hoping to get it out this week.
Compiler Warnings
Harrison is continuing to work on cleaning these out.
T3D 4.0 Roadmap
The Committee had a short discussion on this once everyone joined the meeting. Feel free to provide your thoughts on this in the comment section below. We're not so much looking for ideas on what to include (we all have things we'd like in Torque 3D) but for people to actually implement changes. Right now we have 21 items that have been put into the development branch since T3D v3 was released (see github.com/GarageGames/Torque3D/issues?direction=desc&labels=For+Review&...). And there are still some great Pull Requests in queue that we're testing and would like to get in.
If there is anything you are working on that would be a great addition to v4, please let us know! We're more than happy to make provisions in the v4 roadmap to make sure we don't miss out on some great stuff.
- Dave
About the author
A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!
#2
I don't think I can add comments to the Trello card, do we have to contact you on this thread to come with input for the Trello cards?
09/03/2013 (11:26 am)
Thanks for the update!I don't think I can add comments to the Trello card, do we have to contact you on this thread to come with input for the Trello cards?
#3
That FPS tutorial one wouldn't be able to be completed by a community member since it will require access to internal GG repos. I'm not so sure it's a valid task anyway. The whole point of the FPS tutorial was that it was a beginner tutorial that would show them how to build a multiplayer FPS game with one level from cradle to grave using just scripts and editors, arming beginners with the knowledge to build upon that. Compiling the engine doesn't really have a place in that I think.
09/03/2013 (11:49 am)
Looks like the Trello board isn't set up to allow comments by users that aren't members of that board. That will be needed so people can ask questions about the tasks to get more information since the descriptions are pretty vague on several of them.That FPS tutorial one wouldn't be able to be completed by a community member since it will require access to internal GG repos. I'm not so sure it's a valid task anyway. The whole point of the FPS tutorial was that it was a beginner tutorial that would show them how to build a multiplayer FPS game with one level from cradle to grave using just scripts and editors, arming beginners with the knowledge to build upon that. Compiling the engine doesn't really have a place in that I think.
#4
- Dave
09/03/2013 (12:06 pm)
I've just changed the boards so that any Trello member can write a comment. Thanks for pointing that out!- Dave
#5
09/04/2013 (6:18 am)
Cool beans.
#6
I think the problem most people have is that they ALWAYS start in the wrong place or mis-judge their own skill level when first starting out. Or they are skilled programmers and think that this means they don't need to start at the beginning (because being a crackerjack programmer makes you instantly familiar with any codebase you glance at). Age, experience and deceit will triumph over youth, energy and determination....
09/04/2013 (6:41 am)
I'm with Scott on the compiling bit, but there is the FPS Github repo so this version could be updated.I think the problem most people have is that they ALWAYS start in the wrong place or mis-judge their own skill level when first starting out. Or they are skilled programmers and think that this means they don't need to start at the beginning (because being a crackerjack programmer makes you instantly familiar with any codebase you glance at). Age, experience and deceit will triumph over youth, energy and determination....
Associate Steve Acaster
[YorkshireRifles.com]
If I ever get my game shipped, I'll update the Valykire Chronicles style Tactics-Action Hybrid tutorial I did 2.5 years ago for MIT.
... but don't hold your breath ...