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iTorque 2D 1.5 + Xcode 4.6.3 - Can't compile (In dire need of help)

by Joao Brandao · in iTorque 2D · 09/03/2013 (1:42 am) · 5 replies

I'm working with iTorque 2D 1.5 and I have Xcode 4.6.3, and I can't compile and run anything on the iPad.

I always get the error message:

Apple LLVM compiler 4.2 Error
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1

I could really use some big help with this. I've been working on my first project for a long, long time, and now that I'm close to being ready, I can't even run it on Xcode.

Please help! :|

About the author

I'm a little old to start programming, as I'm 32, but being unemployed pushed me into learning new skills and go back to the area I graduated in (New Technologies). I am my own worst enemy, as I procrastinate a lot, and I'm very lazy. Also, I love games.


#1
09/03/2013 (5:05 am)
Does this happen while building or when you run?
#2
09/03/2013 (5:36 am)
I just installed iTorque 2D 1.5. I was able to build and run the sample projects on my device. I am also using Xcode 4.6.3. I'll need more details about your project to figure this out.
#3
09/03/2013 (6:08 am)
Hi Michael, thank you for your concern.

This happens when I try to run the application on Xcode, with the iPad as the target.

As another piece of information, my iPad is running iOS 6.1.3

The project used to run fine a few weeks ago. I really don't know what happened. I didn't touch anything on a deeper level, as I only use torquescript.

What additional information can I get you to try and find the problem?
#4
09/04/2013 (2:15 am)
Just in case there is something I messed up in Xcode or something, I'm going to do a clean OS installation, and re-install xcode, etc.

I'll let you know how that goes
#5
09/09/2013 (8:36 am)
I... I'm rather ashamed to admit this, but I found what the problem was, and it's probably my "noobest" moment so far.

I was running the project folders, outside of the iTorque folder.
Simple, and so stupid.