iTorque 2D 1.5 + Xcode 4.6.3 - Can't compile (In dire need of help)
by Joao Brandao · in iTorque 2D · 09/03/2013 (1:42 am) · 5 replies
I'm working with iTorque 2D 1.5 and I have Xcode 4.6.3, and I can't compile and run anything on the iPad.
I always get the error message:
Apple LLVM compiler 4.2 Error
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
I could really use some big help with this. I've been working on my first project for a long, long time, and now that I'm close to being ready, I can't even run it on Xcode.
Please help! :|
I always get the error message:
Apple LLVM compiler 4.2 Error
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
I could really use some big help with this. I've been working on my first project for a long, long time, and now that I'm close to being ready, I can't even run it on Xcode.
Please help! :|
About the author
I'm a little old to start programming, as I'm 32, but being unemployed pushed me into learning new skills and go back to the area I graduated in (New Technologies). I am my own worst enemy, as I procrastinate a lot, and I'm very lazy. Also, I love games.
#2
09/03/2013 (5:36 am)
I just installed iTorque 2D 1.5. I was able to build and run the sample projects on my device. I am also using Xcode 4.6.3. I'll need more details about your project to figure this out.
#3
This happens when I try to run the application on Xcode, with the iPad as the target.
As another piece of information, my iPad is running iOS 6.1.3
The project used to run fine a few weeks ago. I really don't know what happened. I didn't touch anything on a deeper level, as I only use torquescript.
What additional information can I get you to try and find the problem?
09/03/2013 (6:08 am)
Hi Michael, thank you for your concern.This happens when I try to run the application on Xcode, with the iPad as the target.
As another piece of information, my iPad is running iOS 6.1.3
The project used to run fine a few weeks ago. I really don't know what happened. I didn't touch anything on a deeper level, as I only use torquescript.
What additional information can I get you to try and find the problem?
#4
I'll let you know how that goes
09/04/2013 (2:15 am)
Just in case there is something I messed up in Xcode or something, I'm going to do a clean OS installation, and re-install xcode, etc.I'll let you know how that goes
#5
I was running the project folders, outside of the iTorque folder.
Simple, and so stupid.
09/09/2013 (8:36 am)
I... I'm rather ashamed to admit this, but I found what the problem was, and it's probably my "noobest" moment so far.I was running the project folders, outside of the iTorque folder.
Simple, and so stupid.
Employee Michael Perry
ZombieShortbus