Nviada Apex
by Melissa Golobish · in Torque 3D Beginner · 08/30/2013 (12:36 pm) · 6 replies
Does anyone use this in Torque 3d?
About the author
#2
08/30/2013 (2:51 pm)
....ok???
#3
08/30/2013 (3:20 pm)
T3D does not currently support APEX, only PhysX 2.8.4.6 or Bullet.
#4
Well, I was just asking because someone is looking into adding it for me, then they'll put it up, if possible
08/30/2013 (3:24 pm)
Oh, okWell, I was just asking because someone is looking into adding it for me, then they'll put it up, if possible
#5
Ron
08/30/2013 (6:22 pm)
Ok I might be over-reaching on this but, it seems to me that Apex is not so much a physics solution as it is a physics wrapper. I say this because, well if you go through the demos and examples, it seems that apex is in fact built on top of and used to quickly access PhysX. (Hence the little tags that say Apex/PhysX 3.X or PhysX 2.4.whatever.) It just seems that Apex is a fancy script that has hooks and links directly to PhysX. In which case, I don't see the point. I think an upgrade to PhysX 3.X would be more 'value for the effort'. Can anyone confirm or debunk this for me? I would like to know for sure if I am way off on this?Ron
#6
No, they're looking into upgrading the PhysX for me, too. but I also asked if they can put Apex and TressFX into it, too
Thanks for the replies
08/31/2013 (12:58 pm)
I think Apex is sort of an add-on to their PhysX...I'm not sure.No, they're looking into upgrading the PhysX for me, too. but I also asked if they can put Apex and TressFX into it, too
Thanks for the replies
Torque Owner David Robert Pemberton
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