7DFPS
by Daniel Buckmaster · in General Discussion · 08/29/2013 (12:11 am) · 13 replies
Otherwise known as the 7-day FPS challenge. I reckon we should get Torque representing next time this rolls around. Everyone always says T3D is basically a shooter engine, so we might as well use it as one!
About the author
Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
#2
08/29/2013 (7:20 am)
Some of my favourites from this year:- Svetovid: you can't turn, but your vision is a cubemap so no worries
- Reflections: you can only see enemies in the mirror
- FPS movement demo: what it says on the tin. Experimenting with movement
- Catalateral damage: you're a cat, knock things off shelves
- Superhot: time moves only when you do
- FPS roguelike: ASCII graphics and randomly generated enemy stuff. So cute
#3
IMO... id suggest doing this internally first. i can see 2 choices. let the people loose and see what they come up with by X date OR have someone coordinate the use of X models, X base code (scoring system, network, etc), and then hand it out on X day and ends on X day.
either way, allowing some internal competition never hurts and is a good preliminary to see other ideas. maybe you can even have the winner of that competition head up that 7DFPS T3D group.
08/29/2013 (7:22 am)
@DanielIMO... id suggest doing this internally first. i can see 2 choices. let the people loose and see what they come up with by X date OR have someone coordinate the use of X models, X base code (scoring system, network, etc), and then hand it out on X day and ends on X day.
either way, allowing some internal competition never hurts and is a good preliminary to see other ideas. maybe you can even have the winner of that competition head up that 7DFPS T3D group.
#4
08/29/2013 (8:52 am)
Quote:allowing some internal competition never hurtsI think this may be overestimating the size and free manpower available within this community ATM.
#5
not imo.
Size? 1 person can make a team (how many independant devs does the GG community have?)
Free Manpower? well, T3D is MIT... so in all fairness its ALL free (smile)
But in all seriousness, if its handled in such a way that there are parameters set, not just a "Go make a game" statement... itll make development alot easier.
There are alot of seperate developers and artist here and they are all working on thier own thing as they get around to it. this is just asking a few to decide to get together and focus on one thing for a week.
maybe add in a donated art pack or something or possibly an "atta-boy" mention... it might seem like a real contest.
08/29/2013 (9:28 am)
Quote:I think this may be overestimating the size and free manpower available within this community ATM.
not imo.
Size? 1 person can make a team (how many independant devs does the GG community have?)
Free Manpower? well, T3D is MIT... so in all fairness its ALL free (smile)
But in all seriousness, if its handled in such a way that there are parameters set, not just a "Go make a game" statement... itll make development alot easier.
There are alot of seperate developers and artist here and they are all working on thier own thing as they get around to it. this is just asking a few to decide to get together and focus on one thing for a week.
maybe add in a donated art pack or something or possibly an "atta-boy" mention... it might seem like a real contest.
#6
Get a couple more of us that have products and are willing to contribute and it could be a real contest with real prizes.
Ron
08/29/2013 (11:43 am)
I like the idea. I would be willing to award the winning team with their choice of one or two of my commercial packs just as incentive. Get a couple more of us that have products and are willing to contribute and it could be a real contest with real prizes.
Ron
#7
My motivation for posting this was to point out that T3D could be perfect for people participating in something like this, but as far as I can tell it hasn't been used at all. Which is a shame. So I wanted to raise some awareness here, and next time 7DFPS rolls around I'll be raising awareness over there as well. Like what NiN-NiN's been up to with the Rift VR jam.
Paul: I like the idea of doing internal stuff, but I don't feel the need to be so structured about it. Especially, there's no need for there to be an official T3D 7DFPS team.
And I do agree with Demo that the community is a bit small at the moment. Last time I remember there being a make-a-game competition here, there were three entries. Maybe the scope was too ambitious (it was a multiplayer game thing), but I dunno.
08/29/2013 (4:54 pm)
Well 7DFPS kind of isn't about competition - it's a game jab that's meant to get people to try out experimental ideas in FPSes. In the words of their about page:Quote:Please help us keep first person shooters interesting.
My motivation for posting this was to point out that T3D could be perfect for people participating in something like this, but as far as I can tell it hasn't been used at all. Which is a shame. So I wanted to raise some awareness here, and next time 7DFPS rolls around I'll be raising awareness over there as well. Like what NiN-NiN's been up to with the Rift VR jam.
Paul: I like the idea of doing internal stuff, but I don't feel the need to be so structured about it. Especially, there's no need for there to be an official T3D 7DFPS team.
And I do agree with Demo that the community is a bit small at the moment. Last time I remember there being a make-a-game competition here, there were three entries. Maybe the scope was too ambitious (it was a multiplayer game thing), but I dunno.
#8
As far as an official T3D team.. why not? make someone who loves making FPS games a goal, to represent the community. this might even drive in a few bug fixes to git hub.
and as far as it being small..... 3 groups is a competition..... make the community vote on them.
08/29/2013 (7:37 pm)
@Daniel - I disagree. the structure IMO would be good. you then level the playing field. Make a game, here are the assets. otherwise you get people saying "but I don't have", or "I cant find", or whatever. this leaves a lot of things to the FPS level design and programming, not worried that I cant find an artist or a coder to do the base score system. Either way... maybe you can then take THIS and make it the FPS skeleton for the MIT X.0As far as an official T3D team.. why not? make someone who loves making FPS games a goal, to represent the community. this might even drive in a few bug fixes to git hub.
and as far as it being small..... 3 groups is a competition..... make the community vote on them.
#9
Of course, for an internal competition whoever's running it would be able to decide how much freedom they wanted to give people. IMO, the more the better. I like the idea of providing stock assets, but not the idea of structuring a competition around them.
Not sure what it is I don't like about the suggestion of forming a proper team... I'll get back to you on that. It just instinctively doesn't sit well with me. Maybe it's as simple as one team -> one T3D game... five individuals -> five T3D games ;P.
08/29/2013 (9:28 pm)
Fair enough about levelling the playing field - that's probably desirable. On the other hand, one of the charms of 7dfps, at least for me, is the diversity it invites in assets, gameplay, everything. The whole point is "hey, let's make a spacewalk simulator!" Or "hey, let's make a game where you're a rat in a maze!" You can't provide standard assets that allow that much freedom.Of course, for an internal competition whoever's running it would be able to decide how much freedom they wanted to give people. IMO, the more the better. I like the idea of providing stock assets, but not the idea of structuring a competition around them.
Not sure what it is I don't like about the suggestion of forming a proper team... I'll get back to you on that. It just instinctively doesn't sit well with me. Maybe it's as simple as one team -> one T3D game... five individuals -> five T3D games ;P.
#10
08/30/2013 (2:51 am)
New favourite. A slow-paced space station explorer where the only sound as you laser your way through doors is your own breathing. It's all zero-gee, which gets really fun.
#11
What is allowed to be used as far as existing models etc? How do they ensure the content was made in the time frame.
What are most games made in atm?
Looks like a really fun thing to do! And getting a simple game out of T3D is pretty easy to do as far as FPS goes, but thinking of an interesting idea is the key... hmmm.
09/02/2013 (4:47 pm)
I think if everyone put there hat in to doing a game for 7DFPS using T3D we would get more exposure to show what can be done in the engine.What is allowed to be used as far as existing models etc? How do they ensure the content was made in the time frame.
What are most games made in atm?
Looks like a really fun thing to do! And getting a simple game out of T3D is pretty easy to do as far as FPS goes, but thinking of an interesting idea is the key... hmmm.
#12
I saw a lot of Unity entries, one GameMaker, and possibly a couple of home-grown engines. I didn't check out a ton of them though.
09/02/2013 (11:35 pm)
Quote:What is allowed to be used as far as existing models etc? How do they ensure the content was made in the time frame.From their about page:
Quote:Rules: Make something.It's not a competition, so nobody really cares to verify entries. Likewise, there's no motivation to 'cheat'.
Theme: There is no theme.
FAQ Q: Can I - A: YES..
I saw a lot of Unity entries, one GameMaker, and possibly a couple of home-grown engines. I didn't check out a ton of them though.
#13
Even though I mainly just work on rift stuff I think we could make a fun FPS.
An example is I used torque and was able to fake running along the walls and roof and the whole level was all done just using the sketch tool.
https://www.youtube.com/watch?v=_3md6IgRPw8
Testing
https://www.youtube.com/watch?v=deIRjU0lCOk
End result (Go to 2:34)
Now of course the issue with this is if it's for a FPS where you need to see enemies on the wall or roof then my idea would have to be built upon.
All I did was create the level and enclosed it into a cube (6 walls) then I copied and rotated that cube 5 times for each side and used the teleport system to teleport the player to the rotated cube that had the wall they just ran into on the ground.
It was a simple setup that I could get working after a few hours (although trying to make the teleport match the correct rotated cube was a challange i got turned around easily)
I also used coin tutorial Lukas had up and made it where i had hidden 5 items in the world that had to be found to open up the portal and they were under stairs etc but I made only the ones on the rotated level you were on visible but you could of easily added all the coins in to all levels so you can look up and see a coin and then rotate the world.
Honestly if I could do this as a newbie I think someone with actual art talent could make this world rotating much more compelling :)
10/02/2013 (10:58 pm)
I am down for this when it rocks around again :)Even though I mainly just work on rift stuff I think we could make a fun FPS.
An example is I used torque and was able to fake running along the walls and roof and the whole level was all done just using the sketch tool.
https://www.youtube.com/watch?v=_3md6IgRPw8
Testing
https://www.youtube.com/watch?v=deIRjU0lCOk
End result (Go to 2:34)
Now of course the issue with this is if it's for a FPS where you need to see enemies on the wall or roof then my idea would have to be built upon.
All I did was create the level and enclosed it into a cube (6 walls) then I copied and rotated that cube 5 times for each side and used the teleport system to teleport the player to the rotated cube that had the wall they just ran into on the ground.
It was a simple setup that I could get working after a few hours (although trying to make the teleport match the correct rotated cube was a challange i got turned around easily)
I also used coin tutorial Lukas had up and made it where i had hidden 5 items in the world that had to be found to open up the portal and they were under stairs etc but I made only the ones on the rotated level you were on visible but you could of easily added all the coins in to all levels so you can look up and see a coin and then rotate the world.
Honestly if I could do this as a newbie I think someone with actual art talent could make this world rotating much more compelling :)
Torque Owner Dan Webb
PsyCandy Games