Committee Meeting Notes: 08/19/2013
by David Wyand · in Torque 3D Beginner · 08/26/2013 (9:25 am) · 4 replies
Attending Committee members: Mike, David
Work continues. Different game types will be included.
New Trello Board
Set up to track community tasks: trello.com/torque3dmit This will eventually replace the wiki page at github.com/GarageGames/Torque3D/wiki/Intended-Community-Contribution. We've included the two community tasks that we're aware of that are currently under way (see the In Progress board).
As always, please let someone from the T3D Steering Committee know if you've started to work on a task and we'll add you to the In Progress board. If you sign up for Trello (it's free!) then we can put your account on the task. Otherwise, we'll keep track in each task's comments. This also goes for people that already have their names mentioned in the comments on the board.
T3D 4.0 Roadmap
As has been mentioned before, the T3D v4 roadmap was put to the side following the changes to the Steering Committee (Ron leaving and all of Dave's time diverted to service work, leaving only Mike). And following the formation of the 2nd iteration of the Committee a month ago, we've unfortunately only had one meeting with everyone present due to other commitments. So as of right now the T3D v4 roadmap is still in question.
The Committee is hoping to work out a new v4 roadmap soon. Feel free to provide your thoughts on this in the comment section below. We're not so much looking for ideas on what to include (we all have things we'd like in Torque 3D) but for people to actually implement changes. Right now we have 21 items that have been put into the development branch since T3D v3 was released (see github.com/GarageGames/Torque3D/issues?direction=desc&labels=For+Review&...). And there are still some great Pull Requests in queue that we're testing and would like to get in.
If there is anything you are working on that would be a great addition to v4, please let us know! We're more than happy to make provisions in the v4 roadmap to make sure we don't miss out on some great stuff.
- Dave
Discussed This Week
Modular TemplatesWork continues. Different game types will be included.
New Trello Board
Set up to track community tasks: trello.com/torque3dmit This will eventually replace the wiki page at github.com/GarageGames/Torque3D/wiki/Intended-Community-Contribution. We've included the two community tasks that we're aware of that are currently under way (see the In Progress board).
As always, please let someone from the T3D Steering Committee know if you've started to work on a task and we'll add you to the In Progress board. If you sign up for Trello (it's free!) then we can put your account on the task. Otherwise, we'll keep track in each task's comments. This also goes for people that already have their names mentioned in the comments on the board.
T3D 4.0 Roadmap
As has been mentioned before, the T3D v4 roadmap was put to the side following the changes to the Steering Committee (Ron leaving and all of Dave's time diverted to service work, leaving only Mike). And following the formation of the 2nd iteration of the Committee a month ago, we've unfortunately only had one meeting with everyone present due to other commitments. So as of right now the T3D v4 roadmap is still in question.
The Committee is hoping to work out a new v4 roadmap soon. Feel free to provide your thoughts on this in the comment section below. We're not so much looking for ideas on what to include (we all have things we'd like in Torque 3D) but for people to actually implement changes. Right now we have 21 items that have been put into the development branch since T3D v3 was released (see github.com/GarageGames/Torque3D/issues?direction=desc&labels=For+Review&...). And there are still some great Pull Requests in queue that we're testing and would like to get in.
If there is anything you are working on that would be a great addition to v4, please let us know! We're more than happy to make provisions in the v4 roadmap to make sure we don't miss out on some great stuff.
- Dave
About the author
A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!
#2
I hope Torque 3d 4.0 supports more platforms,
like linux, android, windows phone, iOS.
Thanks
08/26/2013 (11:16 pm)
I think today is important that a game engine supports more platforms,I hope Torque 3d 4.0 supports more platforms,
like linux, android, windows phone, iOS.
Thanks
#3
If you want it to support iOS and have the knowledge, dust off your compiler and have at it :-)
08/27/2013 (5:00 am)
@Ali, the only way T3D will support more engines is if WE make it support more engines, we are the programmers now its MIT.If you want it to support iOS and have the knowledge, dust off your compiler and have at it :-)
#4
my knowledge is not vast, and also, I am not in a good condition time and financial, so My apologize, how ever if one day I want to make a game with Torque, I would try to improve it ad help(if was useful help), not just using it.
Torque MIT is a good engine, I think at least Linux & android should be considered as top priority for future improvements since these are growing fast, and of course more community, more improvements.
and my huge THANKS to people who are working and worked and will working on Torque for their EFFORTS, so that all people can have access the engine.
08/27/2013 (6:58 am)
David you are right,my knowledge is not vast, and also, I am not in a good condition time and financial, so My apologize, how ever if one day I want to make a game with Torque, I would try to improve it ad help(if was useful help), not just using it.
Torque MIT is a good engine, I think at least Linux & android should be considered as top priority for future improvements since these are growing fast, and of course more community, more improvements.
and my huge THANKS to people who are working and worked and will working on Torque for their EFFORTS, so that all people can have access the engine.
Associate Steve Acaster
[YorkshireRifles.com]