Resources Zip files?
by Yue -Rookie Torque 3D- · in Torque 3D Beginner · 08/25/2013 (12:16 pm) · 6 replies
Well, so far looking at the development environment of Torque 3D, and the question about it: I can save project resources (png, jpg, models, etc.) in a zip file? and if this is possible as I do?
Greetings.

Greetings.

About the author
http://www.iris3d.tk -Games Studios- <<I do not speak English: I use the google translator>> My goal as a rookie is knowing Torque 3D
#2
08/25/2013 (12:46 pm)
Hello, forgive my ignorance, this implies recompile in visual studio for these changes to take effect?
#3
08/25/2013 (12:58 pm)
Oh yeah, any code change requires a recompile.
#4
Will you give me some recommendations to compile visual studio 2010, what happens is that at the end of the compilation fails me.
I press f7 does not work. Any suggestions.
08/25/2013 (1:49 pm)
@SteveWill you give me some recommendations to compile visual studio 2010, what happens is that at the end of the compilation fails me.
I press f7 does not work. Any suggestions.
#6
08/26/2013 (5:57 am)
Hi, error finish compiling...LINK : fatal error LNK1181: no se puede abrir el archivo de entrada 'C:\Documents and Settings\Administrador\Escritorio\Torque3D-3-0\Torque3D\My Projects\Estudio\game\Estudio.lib' 16> 16>ERROR al compilar. 16> 16>Tiempo transcurrido 00:00:03.48 ========== Generar: 14 correctos, 2 incorrectos, 0 actualizados, 0 omitidos ==========
Associate Steve Acaster
[YorkshireRifles.com]
If you zip the core folder, you may find some issues with underwater shader going full screen all the time and some resources (like recast) won't work if the files are zipped.
There is also password protection for zips in zipArchive.h.
You may find that there is some lag on loading images/guis when they are zipped.