Scattered Sky + Advanced Lighting
by Colin Nickerson · in Torque 3D Professional · 08/22/2013 (7:17 pm) · 4 replies
Hello.
I am trying to use Scattered Sky (Night) with Advanced Lighting. I am not sure if this is intended, but the night fog colour is rendered over the scattered sky to the point where you cant see the stars. Is this what I should expect, or is this a bug?
I am trying to use Scattered Sky (Night) with Advanced Lighting. I am not sure if this is intended, but the night fog colour is rendered over the scattered sky to the point where you cant see the stars. Is this what I should expect, or is this a bug?
#2
- fogDensity
- fogDensityOffset
- fogAtmosphereHeight
08/22/2013 (9:00 pm)
Try using different values for:- fogDensity
- fogDensityOffset
- fogAtmosphereHeight
#3
08/23/2013 (5:03 am)
Great, thanks for the quick reply Nils. Really happy to have finally settled on using Torque.
#4
08/23/2013 (5:33 am)
You're welcome Colin! Always good to see other happy Torque users!
Torque Owner Nils Eikelenboom
Studio DimSum
github.com/GarageGames/Torque3D/pull/362
If you put back the clipping in fogP.hlsl then it will be like before.
They really should have thought about leaving the option open, with a checkbox for example.