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Scattered Sky + Advanced Lighting

by Colin Nickerson · in Torque 3D Professional · 08/22/2013 (7:17 pm) · 4 replies

Hello.

I am trying to use Scattered Sky (Night) with Advanced Lighting. I am not sure if this is intended, but the night fog colour is rendered over the scattered sky to the point where you cant see the stars. Is this what I should expect, or is this a bug?

About the author


#1
08/22/2013 (8:52 pm)
Not it's not a bug. It has been "fixed" -> changed in MIT 3.0

github.com/GarageGames/Torque3D/pull/362

If you put back the clipping in fogP.hlsl then it will be like before.

They really should have thought about leaving the option open, with a checkbox for example.
#2
08/22/2013 (9:00 pm)
Try using different values for:

- fogDensity
- fogDensityOffset
- fogAtmosphereHeight
#3
08/23/2013 (5:03 am)
Great, thanks for the quick reply Nils. Really happy to have finally settled on using Torque.
#4
08/23/2013 (5:33 am)
You're welcome Colin! Always good to see other happy Torque users!