Game Development Community

Local Split-Screen?

by William · in Torque 3D Beginner · 08/13/2013 (9:35 pm) · 2 replies

I was thinking about adding local split-screen to my future project but don't know how it would be done. Would someone please share their ideas of how this would work?

#1
08/14/2013 (8:08 am)
I believe this is essentially what the Oculus Rift rendering is doing atm (rendering two images from different cameras).

Although I don't know much about it, it may just be a matter of adding a second playGUI and binding the controls to the second player, and it may be a matter of adding a seperate client so you would essentially run 2 clients on a single instance.
Something along those lines anyhow.
Try adding a second playGUI and see if you can get 2 renders of the scene going, with that you would be halfway there.
#2
08/15/2013 (11:28 am)
@Lukas,
I asked about that specifically and it is not doing that. It does a custom render that gives two views, but it is still using one camera object. I was told it would not be sufficient for split screen unfortunately. I think there was some efficiency things that assumed the same objects in view and the like.

@William,
You would need a separate cameras and either do multiple three space widgets or combine the views in one 3space. Search the forums for: "split screen" and you will find some discussions on this specifically.