Help with First-person arms Schematic
by Bolohan Razvan · in Torque 3D Beginner · 08/11/2013 (6:10 am) · 7 replies
Hi
Unfortunately blender doesn't import the dae First-person arms correctly so i want to ask you kindly if anyone can provide the schematic for the First-person arms.
Thank You
Unfortunately blender doesn't import the dae First-person arms correctly so i want to ask you kindly if anyone can provide the schematic for the First-person arms.
Thank You
About the author
#2
08/11/2013 (10:31 am)
I am curios to know if there are any nodes / mesh require for first-person arms like collision , detail ...
#3
08/11/2013 (12:09 pm)
Open the stock arms in Shape Editor, it gives you a full list of nodes etc.
#4
Edit:
Don't expect the animations that were previously made for the max DAE to work with your exported DAE. You will have to create new animations for the arms.
08/11/2013 (1:10 pm)
Try it with 2.65. I have had success importing the arms in that version. Other people have tried 2.67 and it messes up (could be junk at bottom), but they tried 2.65 and it worked.Edit:
Don't expect the animations that were previously made for the max DAE to work with your exported DAE. You will have to create new animations for the arms.
#5
08/11/2013 (4:51 pm)
Thanks Steve Acaster
#6


Click to enlarge!
08/11/2013 (8:42 pm)
@Bolohan; I made some images for you, maybe this is helpful in a way:

Click to enlarge!
Torque Owner Nils Eikelenboom
Studio DimSum
The animations are loaded in 3ds max.
The Soldier Art Pack also includes FBX files but I can't tell if they will open properly in Blender.