Game Development Community

Help with First-person arms Schematic

by Bolohan Razvan · in Torque 3D Beginner · 08/11/2013 (6:10 am) · 7 replies

Hi

Unfortunately blender doesn't import the dae First-person arms correctly so i want to ask you kindly if anyone can provide the schematic for the First-person arms.

Thank You

#1
08/11/2013 (9:05 am)
The default arms (Soldier) were created in 3ds max. It's a biped bone structure with a skin modifier.
The animations are loaded in 3ds max.

The Soldier Art Pack also includes FBX files but I can't tell if they will open properly in Blender.
#2
08/11/2013 (10:31 am)
I am curios to know if there are any nodes / mesh require for first-person arms like collision , detail ...
#3
08/11/2013 (12:09 pm)
Open the stock arms in Shape Editor, it gives you a full list of nodes etc.
#4
08/11/2013 (1:10 pm)
Try it with 2.65. I have had success importing the arms in that version. Other people have tried 2.67 and it messes up (could be junk at bottom), but they tried 2.65 and it worked.

Edit:
Don't expect the animations that were previously made for the max DAE to work with your exported DAE. You will have to create new animations for the arms.
#5
08/11/2013 (4:51 pm)
Thanks Steve Acaster
#6
08/11/2013 (8:42 pm)
@Bolohan; I made some images for you, maybe this is helpful in a way:

i-dropper.net/torque/Arms_Scheme_Low.jpg

i-dropper.net/torque/Arms_Viewport_Low.jpg

Click to enlarge!
#7
08/12/2013 (4:16 am)
I understand now the schematic
Thank You