Committee Meeting: 08/10/2013
by Simon Love · in Torque 2D Professional · 08/10/2013 (11:14 am) · 1 replies
What was discussed
- Discussed the documentation priorities
- Android support is coming along nicely.
- Updating the audio implementation.
- Discussed an online module delivery system, as discussed in the latest Blog post
What's up for next week
Mike
Mike will keep on working on Documenting the SceneObjects, combing through the source, finding bugs and being generally awesome!
Charlie
Charlie will continue pushing the Doxygen refactoring effort forward as well as investigate Open-source foundations to see what can be applied to the T2D effort.
Mich
Mich will work on updating the OpenAL implementation as well as keep an eye on the forums.
Simon
Simon will finish the Tiled map export, explore the integration of Easing functions as well as practice talking over 70s funk music.
- Discussed the documentation priorities
- Android support is coming along nicely.
- Updating the audio implementation.
- Discussed an online module delivery system, as discussed in the latest Blog post
What's up for next week
Mike
Mike will keep on working on Documenting the SceneObjects, combing through the source, finding bugs and being generally awesome!
Charlie
Charlie will continue pushing the Doxygen refactoring effort forward as well as investigate Open-source foundations to see what can be applied to the T2D effort.
Mich
Mich will work on updating the OpenAL implementation as well as keep an eye on the forums.
Simon
Simon will finish the Tiled map export, explore the integration of Easing functions as well as practice talking over 70s funk music.
About the author
I am here to help. I've worked at every imaginable position in game development, having entered the field originally as an audio guy.
Torque Owner Richard Ranft
Roostertail Games