Game Development Community

Does current Torque 2D supports Android? and other Questions

by Ali Najafi · in Torque 2D Beginner · 08/09/2013 (1:17 am) · 9 replies

Hello All,

As a beginner, I would like to know,

Does current Torque 2D supports Android?

And after publishing the game, how is possible to make the game CRACK SAFE? i mean piracy problems, not only Android but also iOS, Windows and Linux.

Also Assets and Scripts being safe from editing by users.

Thanks

About the author

You can see my Info Here, shylon.cgsociety.org Working with Blender and other free software and I want to learn Torque.


#1
08/09/2013 (2:53 am)
It does not currently support Android, there was a kickstarter about it that failed, but it's still on the roadmap for 3.0.

There is no such thing as crack safe, no matter what you try i guaranty you i will be able to break it. Torque support compiling your script file as dso object, they can easily be decompiled by someone with half a clue, but it's probably enough for 95% of the cases. For the asset you might look into a password protected zip file, that is something you would have to implement yourself.
#2
08/09/2013 (3:06 am)
Hello Ali,

Welcome to the Torque 2D community!

Currently T2D version 2.0 supports Windows, OSX, and iOS. Android support is being worked on right now and will be available as part of the 3.0 release this fall. There is typically no additional work needed (besides input methods) to port your game scripts between platforms. So you can start working on an Android game today with the current version.

What Jonathan wrote about piracy prevention is pretty good. Focus on making an awesome game that people want to pay you for. To keep the majority honest, compiling scripts and using binary asset definitions are simple methods that T2D supports out of the box.
#3
08/09/2013 (3:40 am)
Thank you Mike and Jonathan for replies,

I wonder may i know, is possible to implement All or most of codes like AI in Torque 2d's source code in c++?
#4
08/09/2013 (6:50 am)
Of course it is possible. Probably faster to prototype in Torquescript though....
#5
08/09/2013 (7:06 am)
Thanks Richard,

Honesty Best WISHES to people working on Torque for their efforts.
#6
08/09/2013 (8:18 am)
Quote:
And after publishing the game, how is possible to make the game CRACK SAFE? i mean piracy problems, not only Android but also iOS, Windows and Linux.
If you find the answer to this, you'll be a rich man!

Honestly, for us indies it's probably better to make our games as moddable as possible to extend the life of the game. The harder you try to lock it down the faster they'll crack it - just look around the web.

I know it's not documented (and it's for T3D)- didn't get the thing done in time to get it into the online docs - but https://github.com/RichardRanft/AITutorial shows some of what you can do just in script. You will probably have to pull down the RTS Prototype assets to get this up and going - don't know if I put that in the README....
#7
08/09/2013 (8:44 am)
Thank you Richard,

Does Torque 2d supports Skeletal Animation 2D or 3d?,

for example somehow exporting 2d animated character (with 3d rigged) from Blender to Torque2D.
#8
08/09/2013 (8:48 am)
@Ali - Torque 2D will support Spine when 3.0 launches.
#9
08/09/2013 (8:57 am)
Torque 2D 3.0 would be most Awesome 2d-Game Engine,

Thanks a lot.