Game Development Community

Running under VC and Torsion debugger at the same time

by Ian Omroth Hardingham · in Torsion · 08/08/2013 (1:43 am) · 7 replies

Hey guys.

Don't suppose there's any way to run Torque from VC and have it auto-connect to the torsion debugger, so I can put breakpoints in both script and code?

Cheers,
Ian

#1
08/08/2013 (9:40 am)
Launch the game from VC and then from Torsion use the Connect option under Debug. That will let you connect to a currently running instance. It's also a handy way to debug scripts running on a device or Mac from a PC.
#2
08/08/2013 (10:43 am)
You also have to add a line of script to your game project that will immediately halt and wait for a connection. Torsion automatically does this when you debug from its interface, then removes it after debugging has stopped.
#3
08/08/2013 (1:37 pm)
And you should have a live white chicken prepared for ritual sacrifice....

Ok, not really.

Actually, the way Scott and Mich describe works perfectly - and it rocks.
#4
08/09/2013 (1:58 am)
Many thanks guys.
#5
08/09/2013 (6:45 am)
That's interesting to know ... maybe one day I'll bother reading Torsion's manual instead of randomly hammering at buttons! :P
#6
08/09/2013 (10:19 am)
Steve, you've already managed Shakespear with random hammering so I'm eager to see what else it brings!
#7
08/09/2013 (11:59 am)
@Ian
No problem. Now get back to work, I've got a turn-based tactical football itch that needs scratched. =P

@Steve
I tend to forget it's there myself since Torsion made it easier to launch into debug. Used to be the only way to debug was by using Tribal and connecting to a running game. Last year was the first time I'd used it since those days when I needed to debug something that only happened on a device in script.