getRandom() always retuning the same values
by DiegoGdVU · in Torque 2D Beginner · 08/05/2013 (8:30 pm) · 2 replies
Hello i'm having a problem the RNG always returns the same numbers, this is happening in the tutorial and in a prototype i'm making. Im just opening the Torque2d.exe and closing it with alt+F4 the sprites spawn in the same position every time.
This is my main.
function createEnemy(%Number_of_Enemies)
{
for(%i=0;%i<%Number_of_Enemies;%i++)
{
%enemy = new Sprite(fireEnemy)
{
size= "4 4";
SceneLayer = "1";
Angle= "0";
fixedAngle=true;
CollisionCallback = true;
};
%enemy.Position= getRandom(-20,20) SPC getRandom(-20,20);
echo(%enemy.Position);
%enemy.createCircleCollisionShape(1);
%enemy.Image = "mainModule:fireEnemyImage";
%takesDamageBehavior = TakesDamageBehavior.createInstance();
%takesDamageBehavior.initialize(100, "", "", true);
fireEnemy.addBehavior(%takesDamageBehavior);
myScene.add( %enemy );
}
}This is my main.
function mainModule::create( %this )
{
exec("./gui/guiProfiles.cs");
exec("./scripts/controls.cs");
exec("./scripts/sceneWindow.cs");
exec("./scripts/scene.cs");
exec("./scripts/player.cs");
exec("./scripts/enemies.cs");
exec(".scripts/dealsDamageBehavior.cs");
exec(".scripts/takesDamageBehavior.cs");
exec("./scripts/generateCave.cs");
createSceneWindow();
createScene();
mySceneWindow.setScene(myScene);
createPlayer();
createEnemy(4);
//createLevel();
//add suport for controls to the project
new ScriptObject(InputManager);
mySceneWindow.addInputListener(InputManager);
InputManager.Init_controls();
}
function mainModule::destroy( %this )
{
InputManager.delete();
destroySceneWindow();
//delete the action map
playerControls.pop();
}
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