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A Fully 3D Main Menu?

by Quargzon · in Torque Game Engine · 07/30/2013 (2:53 pm) · 4 replies

I'm fairly new to Torque 3D, so if the answer to this question is blatantly obvious, please don't blame me too much.

Would it be possible to have a main menu for a game that is a mission? For example, a scene with a 3D hologram hovering in front of the camera. I would like it to be possible to simply click on the 3D objects and have them act as buttons. I assume this would involve some kind of ray cast from the camera? I'm not sure how this kind of thing is done in Torque. Thanks!

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  • Fully 3D Menu

  • #1
    07/30/2013 (7:03 pm)
    Welcome to T3D!

    Well there is a GUI control for 3d models to be rendered on a GUI.

    docs.garagegames.com/torque-3d/reference/classGuiObjectView.html

    Or you could load up a mission straight away if small enough it should be fast. And you could walk around the holograph and interact with it like you could the game with and 'e' etc to touch it or as you said ray casts. There is also a webkit object which may interest you.

    Better to also post in the Torque 3D forum section, Torque Game Engine was the original game engine, going back to 2001-ish.
    #2
    07/30/2013 (7:13 pm)
    Quote:Better to also post in the Torque 3D forum section, Torque Game Engine was the original game engine

    Ah, I see. A simple misunderstanding, I'm sorry.

    Quote:you could load up a mission straight away

    Yes, that's what I was thinking. However, for that to work, I'd need to find some way to disable its loading screen. I guess what I'm really asking is where the script is that handles the order of execution of GUIs so that I can replace the main menu GUI with a mission.

    P.S. any chance a mod could move this thread? Pretty please? :)
    #3
    07/31/2013 (7:24 am)
    There is a resource floating around here somewhere that was for TGE 1.4.2 but I'm afraid I couldn't find it with my limited search parameters, and I'm about to crash. I'm pretty sure I got it to work for T3D 1.2, but it was ages ago and I've since discarded that project.

    I know that's not very helpful at first glance, but I'm wanting to get the same thing going in my game, so I'm sure you'll see it pop up sooner or later.
    #4
    08/07/2013 (2:33 pm)
    Hey - when you get it working post us a screen shot, eh?