Game Development Community

First glimpse at Meynheim

by Harper · in Artist Corner · 07/28/2013 (1:44 pm) · 3 replies

Hi folks,
after managing some difficulties especially with the material editor,
and finding a functionally work-flow to create terrains with Earth-Sculptor
to Cine-Paint to Torque, and to grasp exporting the terrain-painting and
re-importing after altering the terrain externally, i got my world going.

If you invest 5 minutes (80 MB) of downloading, you can see an overview,
builded with the "low-poly"-versions of the houses of Meynheim.
All quarters of the city will get more details, like fences, signs etc.

Also the surrounding will get more details, like farmers, stone mine,
a vineyard, two mine entrances etc.
Now i work on several interieurs of buildings like the forge, bakery,
biblioteque, pharmacy and much more.

So take a look at: www.harpersoft.de/Meynis/Meynheim2013b.wmv

Hope you like it and want to see more!

Harper





#1
07/28/2013 (8:49 pm)
Cool stuff. That's a great start - looking forward to seeing it a bit more developed. Any ideas what sort of game you want to set in the town, if any?
#2
07/29/2013 (7:04 am)
I get a plugin crash attempting to play that in FF. If you make it a link, people can download it with a right click and "save link as".
www.harpersoft.de/Meynis/Meynheim2013b.wmv
#3
07/30/2013 (3:17 am)
This looks beautiful!

@Harper Would like to write an article about this. Can you contact me on lpjoergensen@gmail.com?