Game Development Community

Committee Meeting: 07/27/2013

by Simon Love · in Torque 2D Professional · 07/27/2013 (11:13 am) · 3 replies

What was discussed

- A hearty welcome to Mike Lilligreen, the newest member of the Steering committee!
- Github vs. Trello boards. They should both serve different purposes instead of mirroring issues.
- The road towards T2D 3.0 and the role of community involvement.

What we will be working on this week

- Charlie will work towards finalizing the Doxygen conversion process so that we can all get started injecting documentation into the engine.

- Mike has a few Wiki Guides in the works regarding Sceneobjects as well as a wonderful Particle Asset Guide to share with the world.

- Simon will try to fix more issues and handle pull requests and continue working on the Tiled importer implementation.

- Mich will scout the forums and bring every aspect of 3.0 closer to completion.

About the author

I am here to help. I've worked at every imaginable position in game development, having entered the field originally as an audio guy.


#1
07/28/2013 (1:22 am)
Nice - keep up the good work guys!
#2
07/29/2013 (7:05 pm)
Merci M'sieur ! (to those of us who don't speak Frenchy, that is simply thanks, with an abbreviated mister ;))

Incidentally, Simon, you still based in Montreal ?
#3
07/29/2013 (7:26 pm)
@Nicolas : Ya man, well, Terrebonne, actually.