Building an installer: What to include; what not to include!
by K. Silver · in Torque 3D Professional · 07/26/2013 (4:45 pm) · 3 replies
Okay, so I am using NSIS 1.3 to build my package installer. The question is, what files should I include and which can I not? After all, I do not wish to include raw, swipable artwork. My artist would have my head and various, sundry other body parts I prefer to keep intact. So, what's the long and short of it all? If there is another, current thread about this, please-by all means-send me there!
~K
~K
#2
As for textures ... someone made a resource for encrypting them recently, and there are other commercial packages for encrypted zipping of files - like ye olde genEpak (search the site) but have no idea whether it is compatibility with the newer MIT Torque.
There is/was/might be password encryption for zips in a resource ... not sure if it is in MIT though.
07/26/2013 (6:03 pm)
I believe that map files now automatically do for the *.cached.dts when they cannot find the *.dae model file. (I think it got fixed back in 1.2)As for textures ... someone made a resource for encrypting them recently, and there are other commercial packages for encrypted zipping of files - like ye olde genEpak (search the site) but have no idea whether it is compatibility with the newer MIT Torque.
There is/was/might be password encryption for zips in a resource ... not sure if it is in MIT though.
#3
there is password support with zip for t3d. but no encryption supported yet.
or i am missing a resource ?
can u post the link?
07/26/2013 (8:36 pm)
"There is/was/might be password encryption for zips in a resource "there is password support with zip for t3d. but no encryption supported yet.
or i am missing a resource ?
can u post the link?
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