Bullet Physic Shape Standards...
by noename · in Torque 3D Professional · 07/20/2013 (1:38 pm) · 0 replies
I found the Torque 3D CE build, and a movie at youtube, about the bullet multithreaded functions...
My question is now... How create a PhysicShape for Bullet, that my shapes/meshes make a buoyancy like that?
I dont find any solution... and I tried it for serveral hours / days.
Need help
My question is now... How create a PhysicShape for Bullet, that my shapes/meshes make a buoyancy like that?
I dont find any solution... and I tried it for serveral hours / days.
Need help