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Bullet Physic Shape Standards...

by noename · in Torque 3D Professional · 07/20/2013 (1:38 pm) · 0 replies

I found the Torque 3D CE build, and a movie at youtube, about the bullet multithreaded functions...

My question is now... How create a PhysicShape for Bullet, that my shapes/meshes make a buoyancy like that?

I dont find any solution... and I tried it for serveral hours / days.

Need help

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