So this guy built a game in 3 hours using T3D.
by Lukas Joergensen · in Torque 3D Professional · 07/19/2013 (11:38 am) · 19 replies
Just thought it was worth mentioning this video I just stumbled upon, a guy built a game in T3D in 3 hours, and its aesthetics are very impressive. Thought it was worth mentioning that it is possible to create something awesome in a short time using T3D, and this was from 2010, just think about how much the engine has improved since then.
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#2
07/19/2013 (12:09 pm)
That is nice. However, I would not call it making a game in 3 hours. More like an FPS level in 3 hours. I am not sure it is helping the "Torque is only for FPS" perception either.
#3
Roughly building a level in 3 hours is pretty realistic, if you have some experience.
It's a pretty nice level, but however the title is totally misleading.
07/19/2013 (1:17 pm)
There is no way he has build anything in that time except from composing the objects to one level.Roughly building a level in 3 hours is pretty realistic, if you have some experience.
It's a pretty nice level, but however the title is totally misleading.
#4
07/19/2013 (2:28 pm)
I've set a bar, drunk, and prototyped a racing game in under 3 hrs. Art and aesthetics aside a capable person can do a lot with Torque in a short amount of time.
#5
Ron
07/19/2013 (5:35 pm)
The level in this video: www.youtube.com/watch?v=mdhlunyYBSU for the 'let there be light contest' only took 12 hours total.... and that was modeling everything from scratch. Add the universal AI kit and it's a game.... not a good game... but a game.Ron
#6
07/19/2013 (6:07 pm)
Nice production with good use of shadow and music. I'm waiting for the shoe to drop.
#7
So for the prize for a "game in a day" event should be a free license to the T3D MIT and T2D MIT engines...
@Timothy,
Knowing Ron he was abducted by aliens and they implanted awesomeness in his brain. He was able to do a direct mind meld with his computer and produced awesomeness as he and machine became one. Either that or it was done in a drunken stupor which allowed his inner innate awesomeness to leak into his computer. Both ways he has periods of time he cannot account for. Of course I could be reading way to far into this...
07/19/2013 (8:11 pm)
You know, this whole thread makes me think we should try putting on a "game in a day" event. I remember we used to do that here. Back then I threw together a hang man game. If you won, Kork got to go free and would run his route around the default level. If not, he died. Simple, stupid, but it was fun to use the engine in a completely different way.So for the prize for a "game in a day" event should be a free license to the T3D MIT and T2D MIT engines...
@Timothy,
Knowing Ron he was abducted by aliens and they implanted awesomeness in his brain. He was able to do a direct mind meld with his computer and produced awesomeness as he and machine became one. Either that or it was done in a drunken stupor which allowed his inner innate awesomeness to leak into his computer. Both ways he has periods of time he cannot account for. Of course I could be reading way to far into this...
#8
Neither is having only fps related content in the templates. back in the TGE days we had a racing template, at least.
This. I showed a quick video a little while ago showing a (very basic) level I'd made inside an hour. Get someone like Michael Hall together with someone like Ron (or even me) and I'm sure we could put out an impressive looking game that plays well in a very short time. But the fact is that most of us "old timers" have spent years learning the guts of Torque. Something newcomers may not appreciate at first. Torque isn't quite friendly enough to newcomers I feel, and that is the reason we don't see "Powered By Torque" more often. But that horse has been well and truly flogged post mortem.
We (the old timers) could, if we really wanted to, make Torque a not-just-for-fps-games engine, but we collectively choose not to. Being able to do something does not make that thing a reality, until effort is applied. I certainly understand the frustration the steering committee must feel.
As for the godliness of our Ron Kapaun, we could all do it if we were as driven as this guy. I think Ron would back me up on that.
07/20/2013 (1:30 am)
Quote:"I am not sure it is helping the "Torque is only for FPS" perception either."
Neither is having only fps related content in the templates. back in the TGE days we had a racing template, at least.
Quote:"Art and aesthetics aside a capable person can do a lot with Torque in a short amount of time."
This. I showed a quick video a little while ago showing a (very basic) level I'd made inside an hour. Get someone like Michael Hall together with someone like Ron (or even me) and I'm sure we could put out an impressive looking game that plays well in a very short time. But the fact is that most of us "old timers" have spent years learning the guts of Torque. Something newcomers may not appreciate at first. Torque isn't quite friendly enough to newcomers I feel, and that is the reason we don't see "Powered By Torque" more often. But that horse has been well and truly flogged post mortem.
We (the old timers) could, if we really wanted to, make Torque a not-just-for-fps-games engine, but we collectively choose not to. Being able to do something does not make that thing a reality, until effort is applied. I certainly understand the frustration the steering committee must feel.
As for the godliness of our Ron Kapaun, we could all do it if we were as driven as this guy. I think Ron would back me up on that.
#9
As an artist with many years of experience, you probably have a big archive of tools, textures, archive material and references in your mind how it looks and how you build it, so you just have to reproduce what you have done before and this is much faster than building it really from scratch.
Same is with a programmer, you just need to copy and paste things together, because you have done it before.
For example it took me weeks to be able to handle blender provisorily and months to handle it halfway correct. So probably it would take you up to a year of learning till you know all the skills and tricks you can use and sure if you then do something, to the others it will look like magic.
Figuring out something really from scratch that neither you nor anyone else had done before really takes a long time and it is not sure that you come up with anything at all after that time.
So for equal testing results you would need people that never used Torque3D or another game engine before and have no artist experience, then you would have some rough data on what game engine is more effective to use and/or who is better.
07/20/2013 (2:10 am)
You never can really tell if you have really made something in just "x hours" it is always some kind of cheating.As an artist with many years of experience, you probably have a big archive of tools, textures, archive material and references in your mind how it looks and how you build it, so you just have to reproduce what you have done before and this is much faster than building it really from scratch.
Same is with a programmer, you just need to copy and paste things together, because you have done it before.
For example it took me weeks to be able to handle blender provisorily and months to handle it halfway correct. So probably it would take you up to a year of learning till you know all the skills and tricks you can use and sure if you then do something, to the others it will look like magic.
Figuring out something really from scratch that neither you nor anyone else had done before really takes a long time and it is not sure that you come up with anything at all after that time.
So for equal testing results you would need people that never used Torque3D or another game engine before and have no artist experience, then you would have some rough data on what game engine is more effective to use and/or who is better.
#10
You are right, most people don't understand the 10K hours to master anything concept.
Honestly, in the past year, I am really impressed by the contributions to the engine. People have come out of the wood work to use, help, etc. You can't get much better than people dumping ports to Linux on Github, complete conversions to .NET, super cool tech for input and visual being added, really nice art packs, and more. So I am more excited about Torque tech than I have been in a long time.
I also don't think it is the tech that really keeps people here. It is the community that is willing to help out and solve problems that is so great about this place.
07/20/2013 (2:21 am)
"The Dan" has spoken...blessed be us all... ;) (Note: That is not sarcastic, you are really awesome like that.)You are right, most people don't understand the 10K hours to master anything concept.
Honestly, in the past year, I am really impressed by the contributions to the engine. People have come out of the wood work to use, help, etc. You can't get much better than people dumping ports to Linux on Github, complete conversions to .NET, super cool tech for input and visual being added, really nice art packs, and more. So I am more excited about Torque tech than I have been in a long time.
I also don't think it is the tech that really keeps people here. It is the community that is willing to help out and solve problems that is so great about this place.
#11
for someone who already tasted T3DBlood
not really spectacular if you get what i mean
and well tbh these days there arent that many ppl that look at T3D as a FPS only Engine and well even if - hey there are already a couple of projects that proof em wrong
with that being said
T3D Mit is still young and is shaping up constantly
i just realized yesterday that the guys from BeamNG started contributing to the cause by adding patches
for example www.garagegames.com/community/forums/viewthread/133847
that made my day
what i want to say with this give it time to grow and
dont give that much attention to something that is just missleading
and directing discussions where they have been already
and we all agree that T3D is more and not just a FPS Engine
to Ron
damn like that lighthouse :)
07/20/2013 (2:38 am)
remember seein that videofor someone who already tasted T3DBlood
not really spectacular if you get what i mean
and well tbh these days there arent that many ppl that look at T3D as a FPS only Engine and well even if - hey there are already a couple of projects that proof em wrong
with that being said
T3D Mit is still young and is shaping up constantly
i just realized yesterday that the guys from BeamNG started contributing to the cause by adding patches
for example www.garagegames.com/community/forums/viewthread/133847
that made my day
what i want to say with this give it time to grow and
dont give that much attention to something that is just missleading
and directing discussions where they have been already
and we all agree that T3D is more and not just a FPS Engine
to Ron
damn like that lighthouse :)
#12
Hopefully without the mental and health issues that the guys had in "Indie Game the Movie" ;)
07/20/2013 (5:41 am)
It will take me 3+ years to make my game!Hopefully without the mental and health issues that the guys had in "Indie Game the Movie" ;)
#13
I watched the trailer and was deeply disturbed by the over-sensationalizing of very negative thinking. I mean, "if this fails I will never work with games again". WTF is that kind of BS. Is this the kind of thinking we want to glorify? I was impressed by the guy that talked about putting his flaws into the game though. It was a lot more positive than the other stuff.
In my opinion, if you are doing anything and don't somehow have a master plan of changing the world for the better, then why exactly are you doing it?
07/20/2013 (6:16 am)
@Nils,I watched the trailer and was deeply disturbed by the over-sensationalizing of very negative thinking. I mean, "if this fails I will never work with games again". WTF is that kind of BS. Is this the kind of thinking we want to glorify? I was impressed by the guy that talked about putting his flaws into the game though. It was a lot more positive than the other stuff.
In my opinion, if you are doing anything and don't somehow have a master plan of changing the world for the better, then why exactly are you doing it?
#14
07/20/2013 (6:26 am)
I've seen that movie and it's not really all negative. But it does point up that at the time the movie was made it was a real struggle to get any traction as an independent game developer. It has since become much more popular to play indie games - players want to see the quirky, different, risky, fresh or just plain weird things that we put together instead of the stale, boring, hackneyed, shiny, sterile and safe games that the Big Boys are cranking out every three months. I think that if that movie were made today it would be a little more up-beat - especially for that poor neurotic Fez guy.
#15
Overall, the movie does show some truth about the long way to successfully publish a game.
Note: Oh, it's on sale now at Steam ($2.99) for the ones who didn't see it!
07/20/2013 (6:30 am)
@Demolishun; The guy from Fez even said he would kill him self; so he was ready for some professional help. But it's a movie, so probably a bit dramatized :)Overall, the movie does show some truth about the long way to successfully publish a game.
Note: Oh, it's on sale now at Steam ($2.99) for the ones who didn't see it!
#17
@Demolishun... You were on the 'examination table' right next to me... I remember that.... 'vodka or not :-)' Thanks for the positive remarks.
As for the movie.... it's not bad but, every game dev situation has different aspects. The movie only made public a few examples, concerning a couple of indie projects. Now, I have not published a 'game' but, I have published more than a few products. Some successful and MANY... well, let's be honest... Lead balloons. Failure is more common than success. Personally, if you keep going, even when you fail... that is your key to success. Your game, your product, your idea is just one of many that we all have. Carry on, try them all! Nothing and I mean this, NOTHING is worth giving up. THAT is the indie 'spirit'. Please keep that in mind.
Ron
07/23/2013 (5:08 pm)
@Dan, humble is ok but, you earned the praise.@Demolishun... You were on the 'examination table' right next to me... I remember that.... 'vodka or not :-)' Thanks for the positive remarks.
As for the movie.... it's not bad but, every game dev situation has different aspects. The movie only made public a few examples, concerning a couple of indie projects. Now, I have not published a 'game' but, I have published more than a few products. Some successful and MANY... well, let's be honest... Lead balloons. Failure is more common than success. Personally, if you keep going, even when you fail... that is your key to success. Your game, your product, your idea is just one of many that we all have. Carry on, try them all! Nothing and I mean this, NOTHING is worth giving up. THAT is the indie 'spirit'. Please keep that in mind.
Ron
#18
Asking 'cause the hangman thing rings a bell... Man, that's a long way back.
Guys, who cares if he did it in 3 hours, 30 or 300 ? He did something with T3D, filmed and put it up on youtube, had fun and is being positive about the experience...
07/27/2013 (4:34 pm)
@demo : who were you in #gid ? And where is Tom B. ? Adbucted by aliens, robots or nandroids ?Asking 'cause the hangman thing rings a bell... Man, that's a long way back.
Guys, who cares if he did it in 3 hours, 30 or 300 ? He did something with T3D, filmed and put it up on youtube, had fun and is being positive about the experience...
#19
My GG name was Frank Carney then. Man #GID was fun back then.
@Ron,
@All,
The wisdom of this community continues to inspire me. You are really a unique group of excellence driven individuals. God Speed!
07/27/2013 (4:48 pm)
@Nicolas,Quote:Guys, who cares if he did it in 3 hours, 30 or 300 ? He did something with T3D, filmed and put it up on youtube, had fun and is being positive about the experience...You are right on the money here. Sorry for my negative attitude. We should be celebrating his accomplishment.
My GG name was Frank Carney then. Man #GID was fun back then.
@Ron,
Quote:Failure is more common than success.Failure is KEY to success. You must be willing to fail to ultimately win in life.
Quote:Lead balloonsLOL, that is awesome! I am going to steal that phrase as I have never heard that before.
@All,
The wisdom of this community continues to inspire me. You are really a unique group of excellence driven individuals. God Speed!
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