Interested in getting(legally) or buying this
by Ronald J Nelson · in Combat Starter Kit · 07/16/2013 (10:49 pm) · 6 replies
I'm not really much of an artist, so I am looking to use some other assets as part of testing I am doing with Vehicle Physics and this could be something I could use in my work. Let me know if there is still someway to get this through proper channels.
#2
07/17/2013 (4:02 pm)
Ronald - check out the second post in the CSK forums, the one directly below yours - "Source Art Download" - there is a link to download the entire thing
#3
07/17/2013 (9:41 pm)
Thank you for the information guys. I saw the post, but always got invalid files from the first links. I hadn't looked through all of the posts far enough down to see the last with a different link. I guess it just felt weird, even though it has been years now, to ask in that thread, so I didn't look far past the mention of the individual's passing.
#4
may i ask what you are actually working on
a different appproach at physics or?
07/22/2013 (11:03 am)
Quote:part of testing I am doing with Vehicle Physics@Ronald J. Nelson
may i ask what you are actually working on
a different appproach at physics or?
#5
I've been getting together working versions of the rigid code, cleaning them up and using them as a base line, then stripping them down to use physics provided by either Bullet or PhysX.
I've gotten tons done, but sometimes need to test my work, and as I mentioned above, my modelling skills are not as good as they once were.
07/22/2013 (4:00 pm)
Well as you may or may not know, I wrote the physics code that deepscratch is selling in his DRIVE Advanced vehicles kit. It was some of my much older work and had a lot of bugs in it that I have noticed are still not resolved in his release of it. Additionally, I am developing all of the classes so they behave the way they are actually supposed to. This includes vehicles using true buoyancy and hover physics rather than just forcing the object to a position, gyroscopic balancing rather than invisible balancer wheels, wheeled vehicles using my raycast code with significant improvements or a full rigid body wheel system with an articulated suspension. The articulated system is currently using independent suspension, but I am going to be adding live axle suspension and anti-sway for the independent.I've been getting together working versions of the rigid code, cleaning them up and using them as a base line, then stripping them down to use physics provided by either Bullet or PhysX.
I've gotten tons done, but sometimes need to test my work, and as I mentioned above, my modelling skills are not as good as they once were.
#6
and yes i noticed that the physics DS is using was made by you
am curious are going to update the physics for deepscratch avk
or is this going to be its own thing or even end up as not avi
to the public?
Edit:
if we could find an arrangement (your actual Physics srcCode)
i would be willing to produce
the needed art for your physics
as in basic vehicle templates
(with basic i do actually mean block and wheel but if you plan on adding
destruction - we can go a step further and do more detailed stuff
so that you can showoff your physics Engine)
that you could provide to your customers
so that they can perform a drag and drop and replace the placeholder with their art
am working with Blender so you would receive the source .blend files
anyways if this meets your plan
gimme a shout
07/25/2013 (8:59 am)
sounds interestingand yes i noticed that the physics DS is using was made by you
am curious are going to update the physics for deepscratch avk
or is this going to be its own thing or even end up as not avi
to the public?
Edit:
if we could find an arrangement (your actual Physics srcCode)
i would be willing to produce
the needed art for your physics
as in basic vehicle templates
(with basic i do actually mean block and wheel but if you plan on adding
destruction - we can go a step further and do more detailed stuff
so that you can showoff your physics Engine)
that you could provide to your customers
so that they can perform a drag and drop and replace the placeholder with their art
am working with Blender so you would receive the source .blend files
anyways if this meets your plan
gimme a shout
Associate Michael Hall
Distracted...