Collada texture issue
by Thomas Pac · in Torque 3D Beginner · 07/16/2013 (11:33 am) · 9 replies
So I have a stadium model that I have with about a hundred different textures on the model. I exported it from blender and put in Torque 3D successfully. I placed the textures on the model via the the Material editor and saved the mission. I went back later and the textures were gone, so I replaced them and saved it, but everytime I go back into Torque, the textures don't show and the "No Textures" texture is printed all over the stadium. Does anyone how to fix this?
#2
07/16/2013 (1:11 pm)
This did not working sadly. Any other ideas?
#3
07/16/2013 (1:54 pm)
Hmmm... You could try deleting the .dso files by using the deleteDSOs.bat within your project's directory. My Projects/<your project name> and see if that does it.
#4
07/16/2013 (2:19 pm)
What version are you running ? Check your materials.cs file to see if there is a random stray ; or a broken entry in the list of materials, anything after that wont load properly next time torques launched.
#5
07/16/2013 (5:11 pm)
Im running Torque 3D 3.0. Im still have the issue and everything in the materials.cs seems to be fine
#6
07/16/2013 (5:56 pm)
What's the image format you have for those textures? Torque really likes .png, .jpg, .dds and .tga but it really doesn't like .tif in my experience. And I seem to recall it not liking .bmp either. I almost always end up converting my textures to .png (though that's probably a bad habit in itself).
#7
07/16/2013 (7:37 pm)
I got about a hundred .jpg's and about 5 or 6 .png's
#8
07/17/2013 (6:20 am)
I fixed it guys. Thank you
#9
Please list the fix to this so that other people can solve this problem in the future.
07/17/2013 (10:46 am)
@Thomas,Please list the fix to this so that other people can solve this problem in the future.
Torque Owner Dan Webb
PsyCandy Games