Game Development Community

A bug, maybe?

by shenwenqing · in Torque 3D Beginner · 07/16/2013 (4:04 am) · 8 replies

I'm newbie.Not good at english.I'm a chinese man,and english is difficult to me.Anyway,the problem is:I add some cover.and when turn to material editor ,I click the glow.
The image show what I clicked: http://postimg.org/image/8l01jnp2r/
There the engine is shutdown.

I get some information: Webtest.exe 0x103b85c5 is an unhandled exception: 0xC0000005: read position 0x00000738 access conflicts

Is there some rule I must follow? Or,it's a bug.

How to avoid this?

Any help? Guys!

Sorry for my poor English!



About the author

Recent Threads


#1
07/16/2013 (4:47 am)
I can confirm this problem. Appears to be a bug. I will add it to the GitHub issues.

UPDATE: ISSUE POSTED TO GITHUB 16 July 2013.

Ron
#2
07/16/2013 (2:33 pm)
Link. Welcome to GarageGames, Wenqing! (Did I get that right?)
#3
07/17/2013 (6:59 am)
Thank you Ron.
Thank you Daniel.

Oh,Daniel, you Link is come back to here!

If I want to fix this,where to start?

I cant find where the souece code about it.

I know some C++. But nothing to do with it!

What a pity!

#4
07/17/2013 (1:21 pm)
@shenwenqing,

It would be something like depicted in the screenshot attached to the link below what are you looking for?

https://dl.dropboxusercontent.com/u/64612150/glowingGrass.jpg

Cheers,
#5
07/18/2013 (8:14 am)
Amazing!How to do that?
I'm sure there have a way!
Thank you Joao!
#6
07/18/2013 (1:15 pm)
@shenwenqing,

Thank you!

Unfortunately, the likely bug that exists in the glow option of the Material Editor in this case (ground cover textures), it is following the Torque 3D since its release, however, you may make a 'fake' glow effect, like that one shown in the picture attached in my previous post, which it will produce a satisfactory result, in my opinion.

The secret of the trick is the texture that will be used, where with the help of an image-editing software such as Adobe Photoshop, Corel PaintShop Pro, Gimp or other similar, you simply apply a glow effect on that texture. Please note that in the Material Editor, the 'Emissive' option in the Lighting Properties must be checked and in the Advanced (all layers) properties, please check only the options 'Transparency' with type of blending 'LerpAlpha' and the box 'Transparent Z-Write' should be checked, as well. Please, DO NOT check the glow option, though.

To improve the glow effect you might also add other effects on the image, such as bright color, drop shadows, infrared effects, among others. The effect shown in my previous post, I made using Corel PaintShop Pro X5. You should use some attempts trial-and-error until to achieve a result that you are happy with. It is not so hard if you're used to work with image-editing software.

I have used a stock picture of the Torque 3D MIT in my screenshot and below you have a link to a file with that image without the glow effect (original), and another with the effect applied so you may compare the two images before and after the glowing effect has been applied on it.

https://dl.dropboxusercontent.com/u/64612150/environment.zip

That's it!

Hope this might help you.

Have fun!
#7
07/19/2013 (5:27 pm)
That great!Got it!
You are so kind!
Thank you very much.
You sloved my problem.
Here is my similar work:

[img]http://s24.postimg.org/h4816cygx/Clipboard_4.jpg[/img]

I'm so happy!
#8
07/19/2013 (7:44 pm)
@shenwenqing,

Congratulations!

Great, I may see you have learned well how to make a 'fake' glow effect in Torque 3D MIT for ground cover objects.

I am glad you have solved your problem successfully.

Good luck!