Game Development Community

Is Torque 3D MIT 3.0 buggy

by Derry Bryson · in Torque 3D Professional · 07/15/2013 (9:25 pm) · 7 replies

I seem to keep running into problems where materials aren't saved or updated and many times when I change materials, the view starts stuttering up and down until I press F11 to go into and out of the FPS view. Also, I have somehow been locked outside my interiors where I cannot relocate the FPS character inside the level, I have somehow been transported outside the level geometry even though the spawn sphere is inside and cannot get back in. Probably, I don't understand things.

#1
07/15/2013 (9:34 pm)
Derry,

Like all previous versions of T3D, you MUST ensure your directory paths to your textures/materials are correct. The material editor does NOT use relative paths. Therefore, if you import a model you must ensure that you mimic the exact path that is contained within the materials.cs file for said object.

How do I know this? Well, I get a number of emails each month asking why my materials don't show up when people 'merge' my packs into their projects and that is the most common solution.

As for your spawn sphere issue, double check to make sure your sphere is NOT sitting below the ground plane.... This is a common mistake and will cause your player to 'fall' through the ground on level entry.

Hope this helps.

Ron
#2
07/15/2013 (9:43 pm)
Thanks, Ron, the thing is I haven't changed anything. I load up a project and suddenly the FPS position is outside level geometry and I can't get back inside.
#3
07/15/2013 (11:33 pm)
@Derry do you mean from the example levels you are experiencing this without any modifications to the levels?

If this is the case please provide your system specs etc.
#4
07/17/2013 (9:20 pm)
Thanks guys for the responses, I think T3D is not for me at this time. I appreciate your help, but I think I will be moving on.

Derry
#5
07/18/2013 (3:23 am)
I have been using Torque for 5 years and so long as you obey the rules, Save your materials, don't place spawn spheres below geometry etc. it works fine.

Sure there are bugs (none of wich are game stoppers), but its MIT, you find a bug, report it, if you have the knowlege to fix it yourself, do so and push your solution to Github for inclusion in the next version.

#6
07/18/2013 (5:10 am)
I personally find T3D to be very stable and free of show stopper bugs. And as David has said its MIT, and if you are experiencing bugs just giving everyone a clear understanding of the issue helps to get it fixed even if you're unable to.

Good luck with your endeavors Derry.
#7
07/18/2013 (9:07 am)
I make a backup of the whole T3D installation at least once a week and it saved me many times. If you experimenting a lot, back up the project a lot. That way you can always go back if something goes wrong.