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Building a moddable file

by JD · in Torque 3D Professional · 07/04/2013 (11:31 pm) · 6 replies

I've been playing with mods since the days of Tribes 1. I'm wondering what all can I consolidate into one file to put into a server scripts player and weapon file to ease my accessibility to it.

I would like to move all the stuff from art\datablocks to my server side scripts. What are the dangers in this?

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#1
07/05/2013 (12:46 am)
IIRC, there's no danger in that - in fact in the old days (before T3D 1.2 I think) that's exactly where datablocks used to be. Pretty sure Tribes used this structure, and it was carried through TGE and TGEA until someone changed it in T3D as part of the new template structure. And I think it's soon to change again with new modular templates.
#2
07/05/2013 (1:23 am)
i have moved my datablocks under server folder.as far i remeber there was no side effects.although i had to change some address line.

" I consolidate into one file to put into a server scripts player and weapon file to ease my accessibility to it."
if u r planning to move player and weapon related datablcok defination from datablcok specific file to script files then may be(not sure) u will have some problem with datablock editor.
most probably during saving.
check yourself.
#3
07/05/2013 (5:16 am)
James, you don't need to move any files around at all since when it comes to server to client synchronization and transferring of mission data and datablocks to client upon connect still works exactly the same as it did in Tribes 2. The server model is still authoritative and the client has to use the server's provided datablocks that are loaded during server creation and provided to the clients on client connection.
#4
07/05/2013 (7:17 am)
I moved my datablocks to the scripts/server and have had no issues. Datablock editor has been working fine for me as well.
#5
07/06/2013 (12:20 pm)
I have no issues moving datablocks to the server. In fact I did it that way for my projects ( I'm used to the Tribes layout myself as an old time modder of it :) ). Just be sure to update any paths in the datablocks to reflect the changes made.
#6
07/14/2013 (6:25 am)
Thanks guys.